using System.Collections; using System.Collections.Generic; using UnityEngine; public class showXY : MonoBehaviour { float saveX = 8.0f; float saveY = 10.0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { Vector3 tmp = GameObject.Find("Player").transform.position; //Debug.Log(tmp); if (tmp.y < -10) { goBack(); } if(tmp.x>=21 && tmp.x <=22 && tmp.y>=14 && tmp.y <= 15) { saveX = 22.0f; saveY = 15.0f; } } public void goBack() { GameObject.Find("Player").transform.position = new Vector3(saveX, saveY, 0); } void OnTriggerEnter2D(Collider2D c) { Debug.Log("AHHHHHH!"); goBack(); } }