31 lines
802 B
C#
31 lines
802 B
C#
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class MessageBoxController : MonoBehaviour
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{
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public GameObject messagePanelObj;
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public GameObject messageTextPrefab;
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[SerializeField]
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private List<Message> messages = new List<Message>();
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public void PushMessage(string text)
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{
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Message newMessage = new Message();
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newMessage.text = text;
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GameObject newText = Instantiate(messageTextPrefab, messagePanelObj.transform);
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newMessage.textObject = newText.GetComponent<TextMeshProUGUI>();
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newMessage.textObject.text = newMessage.text;
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messages.Add(newMessage);
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}
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[System.Serializable]
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public class Message
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{
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public string text;
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public TMPro.TextMeshProUGUI textObject;
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}
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} |