using System; using UnityEngine; /// <summary> /// ScriptableObject for storing a collection of all level prefab sets. /// </summary> /// <remarks> /// This class is used to organize and initialize multiple level prefab sets. /// </remarks> [CreateAssetMenu(menuName = "All Level Prefab Set")] public class LevelsSet : ScriptableObject { public BlocksSet[] singleLevelSet; [NonSerialized] public int levelSize = 0; /// <summary> /// Initialize the level collection. /// </summary> /// <remarks> /// This method retrieves the size of the level collection and initializes each individual level prefab set. /// </remarks> public void InitializeLevelsSet() { // get level size levelSize = singleLevelSet.Length; for(int i = 0; i < levelSize; i++) { // initialize all single level prefab set singleLevelSet[i].InitializeBlocksSet(); } } }