using System.Collections.Generic;
using UnityEngine;

public class StartMenuProbabilityPanel : MonoBehaviour
{
    public GameObject singleTargetLevelProbabilityPanel;
    public SceneBlocksSet scenePrefabSet;

    private List<TargetLevelProbabilityPanel> targetLevelProbabilityPanel = new List<TargetLevelProbabilityPanel>();

    private void Start()
    {
        for (int i = 0; i < scenePrefabSet.levels.Length; i++)
        {
            Targets nowTarget = scenePrefabSet.targets[i];
            targetLevelProbabilityPanel.Add(Instantiate(singleTargetLevelProbabilityPanel, transform).GetComponent<TargetLevelProbabilityPanel>());
            targetLevelProbabilityPanel[i].IntializePanels(scenePrefabSet.GetLevelNumber(nowTarget), nowTarget.ToString());
        }
    }
}