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2 Commits
Author | SHA1 | Date | |
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f5724dcda7 | |||
62b06552b1 |
56
.gitattributes
vendored
56
.gitattributes
vendored
@ -1,56 +0,0 @@
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## Unity ##
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*.cs diff=csharp text
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*.cginc text
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*.shader text
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*.mat merge=unityyamlmerge eol=lf
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*.anim merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.prefab merge=unityyamlmerge eol=lf
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*.physicsMaterial2D merge=unityyamlmerge eol=lf
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*.physicMaterial merge=unityyamlmerge eol=lf
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*.asset merge=unityyamlmerge eol=lf
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*.meta merge=unityyamlmerge eol=lf
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*.controller merge=unityyamlmerge eol=lf
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## git-lfs ##
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#Image
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.ai filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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#Audio
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||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
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||||
*.wav filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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||||
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||||
#Video
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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||||
#3D Object
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||||
*.FBX filter=lfs diff=lfs merge=lfs -text
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||||
*.fbx filter=lfs diff=lfs merge=lfs -text
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||||
*.blend filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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#ETC
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*.a filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.pdf filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.dll filter=lfs diff=lfs merge=lfs -text
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*.unitypackage filter=lfs diff=lfs merge=lfs -text
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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*.rns filter=lfs diff=lfs merge=lfs -text
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*.reason filter=lfs diff=lfs merge=lfs -text
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*.lxo filter=lfs diff=lfs merge=lfs -text
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@ -1,8 +1,10 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.MLAgents;
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using Unity.MLAgents.SideChannels;
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using UnityEngine;
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public class AimBotSideChannelController : MonoBehaviour
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public class AimBotSideChennelController : MonoBehaviour
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{
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public AimbotSideChannel aimbotSideChannel;
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@ -18,6 +20,7 @@ public void Awake()
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SideChannelManager.RegisterSideChannel(aimbotSideChannel);
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}
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// Side Channel
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public void OnDestroy()
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{
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@ -28,9 +31,4 @@ public void OnDestroy()
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SideChannelManager.UnregisterSideChannel(aimbotSideChannel);
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}
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}
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public void SendSideChannelMessage(string MessageType, string message)
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{
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Debug.LogWarning(MessageType + "|" + message);
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}
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}
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|
||||
fileFormatVersion: 2
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externalObjects: {}
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||||
{"count":1,"self":8.4565711999999991,"total":9.2154213,"children":{"InitializeActuators":{"count":12,"self":0.0009975,"total":0.0009975,"children":null},"InitializeSensors":{"count":12,"self":0.0010008999999999999,"total":0.0010008999999999999,"children":null},"AgentSendState":{"count":241,"self":0.0034963999999999998,"total":0.46725839999999996,"children":{"CollectObservations":{"count":1446,"self":0.460256,"total":0.460256,"children":null},"WriteActionMask":{"count":1446,"self":0.0010002,"total":0.0010002,"children":null},"RequestDecision":{"count":1446,"self":0.0025058,"total":0.0025058,"children":null}}},"DecideAction":{"count":241,"self":0.0050033,"total":0.0050033,"children":null},"AgentAct":{"count":241,"self":0.28359049999999997,"total":0.28359049999999997,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1704689378","unity_version":"2021.3.14f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.14f1\\Editor\\Unity.exe -projectpath C:\\Users\\UCUNI\\OneDrive\\Unity\\ML-Agents\\Aimbot-ParallelEnv -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-bbQe3pofOXaeruEXc-2O8 -hubSessionId fa8ba95e-3ad3-4e58-bbf6-617d74b7cdd4 -accessToken dLDx_lE1nZ6RAtxwNKiPge42G5i8CvH-Sv_7EIEhm2000ef","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Train","end_time_seconds":"1704689387"}}
|
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|
||||
fileFormatVersion: 2
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||||
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TextScriptImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
43
Assets/PlayerUI.cs
Normal file
43
Assets/PlayerUI.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PlayerUI : MonoBehaviour
|
||||
{
|
||||
public GameObject TargetConObj;
|
||||
public GameObject ParamaObj;
|
||||
public TextMeshProUGUI targetText;
|
||||
public TextMeshProUGUI inareaText;
|
||||
private TargetController targetController;
|
||||
private ParameterContainer parameterContainer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
targetController = TargetConObj.GetComponent<TargetController>();
|
||||
parameterContainer = ParamaObj.GetComponent<ParameterContainer>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
int tType = targetController.targetTypeInt;
|
||||
targetText.text = Enum.GetName(typeof(TargetController.Targets), tType);
|
||||
if(tType == (int)TargetController.Targets.Go)
|
||||
{
|
||||
if (parameterContainer.agentInArea == 1)
|
||||
{
|
||||
inareaText.text = "In!";
|
||||
}
|
||||
else
|
||||
{
|
||||
inareaText.text = "nah";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
inareaText.text = "nah";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
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||||
guid: a899ce3efe4b8384a8cc2e43cc761b71
|
||||
guid: 0707c4fae8f98174da082bfb5ab6347d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74c5a482c47661d4f8d455aa35b2ff21
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe7851f64713a23418885d79a7722382
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,21 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a50bd9a009c8dfc4ebd88cc8101225a7
|
||||
labels:
|
||||
- Tween
|
||||
- Tweening
|
||||
- Animation
|
||||
- HOTween
|
||||
- Paths
|
||||
- iTween
|
||||
- DFTween
|
||||
- LeanTween
|
||||
- Ease
|
||||
- Easing
|
||||
- Shake
|
||||
- Punch
|
||||
- 2DToolkit
|
||||
- TextMeshPro
|
||||
- Text
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
File diff suppressed because it is too large
Load Diff
@ -1,4 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34192c5e0d14aee43a0e86cc4823268a
|
||||
TextScriptImporter:
|
||||
userData:
|
BIN
Assets/Plugins/Demigiant/DOTween/DOTween.dll
(Stored with Git LFS)
BIN
Assets/Plugins/Demigiant/DOTween/DOTween.dll
(Stored with Git LFS)
Binary file not shown.
@ -1,22 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a811bde74b26b53498b4f6d872b09b6d
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,5 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b27f58ae5d5c33a4bb2d1f4f34bd036d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
@ -1,110 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>DOTweenEditor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)">
|
||||
<summary>
|
||||
Starts the update loop of tween in the editor. Has no effect during playMode.
|
||||
</summary>
|
||||
<param name="onPreviewUpdated">Eventual callback to call after every update</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)">
|
||||
<summary>
|
||||
Stops the update loop and clears the onPreviewUpdated callback.
|
||||
</summary>
|
||||
<param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state.
|
||||
Note that this works by calling Rewind on all tweens, so it will work correctly
|
||||
only if you have a single tween type per object and it wasn't killed</param>
|
||||
<param name="clearTweens">If TRUE also kills any cached tween</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)">
|
||||
<summary>
|
||||
Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
|
||||
</summary>
|
||||
<param name="t">The tween to ready</param>
|
||||
<param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param>
|
||||
<param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param>
|
||||
<param name="andPlay">If TRUE starts playing the tween immediately</param>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.EditorVersion.Version">
|
||||
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion">
|
||||
<summary>Major version</summary>
|
||||
</member>
|
||||
<member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion">
|
||||
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||
<summary>
|
||||
Checks that the given editor texture use the correct import settings,
|
||||
and applies them if they're incorrect.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired">
|
||||
<summary>
|
||||
Returns TRUE if setup is required
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)">
|
||||
<summary>
|
||||
Returns TRUE if the file/directory at the given path exists.
|
||||
</summary>
|
||||
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)">
|
||||
<summary>
|
||||
Converts the given project-relative path to a full path,
|
||||
with backward (\) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)">
|
||||
<summary>
|
||||
Converts the given full path to a path usable with AssetDatabase methods
|
||||
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||
<summary>
|
||||
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||
If the asset already exists at the given path, loads it and returns it.
|
||||
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||
(depending on the given parameters).
|
||||
</summary>
|
||||
<typeparam name="T">Asset type</typeparam>
|
||||
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||
<summary>
|
||||
Full path for the given loaded assembly, assembly file included
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)">
|
||||
<summary>
|
||||
Adds the given global define if it's not already present
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)">
|
||||
<summary>
|
||||
Removes the given global define if it's present
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})">
|
||||
<summary>
|
||||
Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/>
|
||||
or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/>
|
||||
</summary>
|
||||
<param name="id"></param>
|
||||
<param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param>
|
||||
</member>
|
||||
<member name="T:DG.DOTweenEditor.DOTweenDefines">
|
||||
<summary>
|
||||
Not used as menu item anymore, but as a utiity function
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
@ -1,4 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e2c6224d345d9249acfa6e8ef40bb2d
|
||||
TextScriptImporter:
|
||||
userData:
|
BIN
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll
(Stored with Git LFS)
BIN
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll
(Stored with Git LFS)
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user