V3.1.1 优化代码
优化可读性与规范化命名方式
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@@ -1 +1,89 @@
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{}
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trackSelection = true
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fetchPreview = true
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defaultFlags = 0
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keepOpen = false
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queryFolder = "Assets"
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onBoardingDoNotAskAgain = true
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showPackageIndexes = false
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showStatusBar = false
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scopes = {
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"last_search.DD5CDD96" = "StartUIManager"
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"OpenInspectorPreview.DD5CDD96" = "0"
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"currentGroup.DD5CDD96" = "scene"
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"last_search.2138236A" = "t:selectEffect"
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"OpenInspectorPreview.2138236A" = "0"
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"currentGroup.2138236A" = "asset"
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}
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providers = {
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adb = {
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active = false
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priority = 2500
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defaultAction = null
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}
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asset = {
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active = true
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priority = 25
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defaultAction = null
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}
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store = {
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active = true
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priority = 100
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defaultAction = null
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}
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find = {
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active = true
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priority = 25
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defaultAction = null
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}
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log = {
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active = false
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priority = 210
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defaultAction = null
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}
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packages = {
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active = true
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priority = 90
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defaultAction = null
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}
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performance = {
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active = false
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priority = 100
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defaultAction = null
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}
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scene = {
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active = true
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priority = 50
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defaultAction = null
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}
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}
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objectSelectors = {
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}
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recentSearches = [
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"StartUIManager"
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"t:PlayerCamera"
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"t"
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"t:PlayGameModeController"
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"t:TargetUIController"
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"SelectEffect"
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"t:selectEffect"
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"t:MouseSelector"
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"M"
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"t:WorldUIController"
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"t:rayInfoUI"
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"t:我使用Unity制作游戏,我想知道哪些gameobject使用了某个script,我该怎么做?"
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"t:"
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"rayInfoUIrayInfoUI"
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"rayInfoUI"
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"SceneBlockContainer"
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"HUDController"
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]
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searchItemFavorites = [
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]
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savedSearchesSortOrder = 0
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showSavedSearchPanel = false
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expandedQueries = [
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]
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queryBuilder = false
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ignoredProperties = "id;name;classname;imagecontentshash"
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helperWidgetCurrentArea = "all"
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disabledIndexers = ""
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