取消使用StartSceneData来跨Scene传输数据,改用CommonParameterContainer Singleton来统一保存所需数据。
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|
||||||
lockMouse: 0
|
lockMouse: 0
|
||||||
damage: 50
|
damage: 50
|
||||||
fireRate: 0.5
|
fireRate: 0.5
|
||||||
@ -12196,6 +12194,10 @@ MonoBehaviour:
|
|||||||
movePenalty: 0.1
|
movePenalty: 0.1
|
||||||
spinPenalty: 0.08
|
spinPenalty: 0.08
|
||||||
mousePenalty: 0.06
|
mousePenalty: 0.06
|
||||||
|
scenePrefabSet: {fileID: 11400000, guid: 6ebbd27eb466c4a41bd2584c1b9c2e1f, type: 2}
|
||||||
|
attackLevelProbs: []
|
||||||
|
gotoLevelProbs: []
|
||||||
|
defenceLevelProbs: []
|
||||||
--- !u!4 &1580123441
|
--- !u!4 &1580123441
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -16597,7 +16599,7 @@ MonoBehaviour:
|
|||||||
m_HandleRect: {fileID: 1766662801}
|
m_HandleRect: {fileID: 1766662801}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 0
|
m_Value: 0
|
||||||
m_Size: 0.9998482
|
m_Size: 0.9999959
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -4,11 +4,6 @@
|
|||||||
|
|
||||||
public class CommonParameterContainer : Singleton<CommonParameterContainer>
|
public class CommonParameterContainer : Singleton<CommonParameterContainer>
|
||||||
{
|
{
|
||||||
[SerializeField] private GameObject hudObj;
|
|
||||||
|
|
||||||
private StartSeneData startSceneData;
|
|
||||||
private MessageBoxController messageCon;
|
|
||||||
|
|
||||||
[Header("Env")]
|
[Header("Env")]
|
||||||
public bool lockMouse = false;
|
public bool lockMouse = false;
|
||||||
public float damage = 50; // damage to enemy
|
public float damage = 50; // damage to enemy
|
||||||
@ -83,43 +78,21 @@ public class CommonParameterContainer : Singleton<CommonParameterContainer>
|
|||||||
[Tooltip("while move mouse a little bit's penalty")]
|
[Tooltip("while move mouse a little bit's penalty")]
|
||||||
public float mousePenalty = 0.06f;
|
public float mousePenalty = 0.06f;
|
||||||
|
|
||||||
[NonSerialized] public SceneBlocksSet scenePrefabSet;
|
public SceneBlocksSet scenePrefabSet;
|
||||||
|
|
||||||
[NonSerialized] public int gameMode; // 0 = trainning mode, 1 = play mode
|
[NonSerialized] public int gameMode; // 0 = trainning mode, 1 = play mode
|
||||||
[NonSerialized] public float attackProb = 0f;
|
[NonSerialized] public float attackProb = 0f;
|
||||||
[NonSerialized] public List<float> attackLevelProbs = new List<float>();
|
public List<float> attackLevelProbs = new List<float>();
|
||||||
[NonSerialized] public float gotoProb = 0f;
|
[NonSerialized] public float gotoProb = 0f;
|
||||||
[NonSerialized] public List<float> gotoLevelProbs = new List<float>();
|
public List<float> gotoLevelProbs = new List<float>();
|
||||||
[NonSerialized] public float defenceProb = 0f;
|
[NonSerialized] public float defenceProb = 0f;
|
||||||
[NonSerialized] public List<float> defenceLevelProbs = new List<float>();
|
public List<float> defenceLevelProbs = new List<float>();
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Instance.persistThroughScene = false;
|
Instance.KeepThroughSceneChange();
|
||||||
messageCon = hudObj.GetComponent<MessageBoxController>();
|
scenePrefabSet.InitializeSceneBlocksSet();
|
||||||
try
|
attackLevelProbs = new List<float>(scenePrefabSet.targetLevels[0].levelSize);
|
||||||
{
|
gotoLevelProbs = new List<float>(scenePrefabSet.targetLevels[1].levelSize);
|
||||||
// try get start scene data
|
|
||||||
startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>();
|
|
||||||
messageCon.PushMessage(
|
|
||||||
new List<string> { "ParameterContainer:", "StartSceneDataTransfer found!" },
|
|
||||||
new List<string> { "green", "white" });
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// if not found, find dummy StartSeneData
|
|
||||||
startSceneData = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>();
|
|
||||||
messageCon.PushMessage(
|
|
||||||
new List<string> { "ParameterContainer:", "StartSceneDataTransfer not found!Use Dummy." },
|
|
||||||
new List<string> { "orange" });
|
|
||||||
}
|
|
||||||
gameMode = startSceneData.gameMode;
|
|
||||||
attackProb = startSceneData.attackProb;
|
|
||||||
attackLevelProbs = startSceneData.attackLevelProbs;
|
|
||||||
gotoProb = startSceneData.gotoProb;
|
|
||||||
gotoLevelProbs = startSceneData.gotoLevelProbs;
|
|
||||||
defenceProb = startSceneData.defenceProb;
|
|
||||||
defenceLevelProbs = startSceneData.defenceLevelProbs;
|
|
||||||
scenePrefabSet = startSceneData.scenePrefabSet;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -10,10 +10,7 @@ public class ParameterContainer : MonoBehaviour
|
|||||||
|
|
||||||
private TargetController targetCon;
|
private TargetController targetCon;
|
||||||
private SceneBlockContainer blockCont;
|
private SceneBlockContainer blockCont;
|
||||||
private StartSeneData startSceneData;
|
|
||||||
private MessageBoxController messageCon;
|
|
||||||
private CommonParameterContainer commonParamCont;
|
private CommonParameterContainer commonParamCont;
|
||||||
private float agentDistance;
|
|
||||||
private int agentInArea;
|
private int agentInArea;
|
||||||
|
|
||||||
[Header("Dynamic Rewards")]
|
[Header("Dynamic Rewards")]
|
||||||
@ -54,7 +51,6 @@ private void Start()
|
|||||||
{
|
{
|
||||||
targetCon = targetConObj.GetComponent<TargetController>();
|
targetCon = targetConObj.GetComponent<TargetController>();
|
||||||
blockCont = blockConObj.GetComponent<SceneBlockContainer>();
|
blockCont = blockConObj.GetComponent<SceneBlockContainer>();
|
||||||
messageCon = hudObj.GetComponent<MessageBoxController>();
|
|
||||||
commonParamCont = CommonParameterContainer.Instance;
|
commonParamCont = CommonParameterContainer.Instance;
|
||||||
|
|
||||||
areaTimeBonusPerSec = commonParamCont.areaTimeBonusPerSec;
|
areaTimeBonusPerSec = commonParamCont.areaTimeBonusPerSec;
|
||||||
@ -65,22 +61,6 @@ private void Start()
|
|||||||
areaTimeBonus = areaTimeBonusPerSec * timeLimit;
|
areaTimeBonus = areaTimeBonusPerSec * timeLimit;
|
||||||
freeTimeBonus = freeTimeBonusPerSec * timeLimit;
|
freeTimeBonus = freeTimeBonusPerSec * timeLimit;
|
||||||
targetTimeBonus = targetTimeBonusPerSec * timeLimit;
|
targetTimeBonus = targetTimeBonusPerSec * timeLimit;
|
||||||
try
|
|
||||||
{
|
|
||||||
// try get start scene data
|
|
||||||
startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>();
|
|
||||||
messageCon.PushMessage(
|
|
||||||
new List<string> { "ParameterContainer:", "StartSceneDataTransfer found!" },
|
|
||||||
new List<string> { "green", "white" });
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// if not found, find dummy StartSeneData
|
|
||||||
startSceneData = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>();
|
|
||||||
messageCon.PushMessage(
|
|
||||||
new List<string> { "ParameterContainer:", "StartSceneDataTransfer not found!Use Dummy." },
|
|
||||||
new List<string> { "orange" });
|
|
||||||
}
|
|
||||||
|
|
||||||
// Win Rewards
|
// Win Rewards
|
||||||
goWinReward = commonParamCont.goWinRewardDefault;
|
goWinReward = commonParamCont.goWinRewardDefault;
|
||||||
@ -94,7 +74,7 @@ private void Update()
|
|||||||
// get target distance and in area
|
// get target distance and in area
|
||||||
if (targetCon.targetType is Targets.Go or Targets.Attack)
|
if (targetCon.targetType is Targets.Go or Targets.Attack)
|
||||||
{
|
{
|
||||||
(agentDistance, agentInArea) = blockCont.GetAgentTargetDistanceAndInside(agentObj.transform.position);
|
(_, agentInArea) = blockCont.GetAgentTargetDistanceAndInside(agentObj.transform.position);
|
||||||
// attack goto or defence target
|
// attack goto or defence target
|
||||||
if (agentInArea == 1)
|
if (agentInArea == 1)
|
||||||
{
|
{
|
||||||
|
@ -377,6 +377,7 @@ public int GetInAreaState()
|
|||||||
/// <returns>A random level index.</returns>
|
/// <returns>A random level index.</returns>
|
||||||
public int RollRandomLevelIndex(Targets target)
|
public int RollRandomLevelIndex(Targets target)
|
||||||
{
|
{
|
||||||
|
Debug.Log(target);
|
||||||
List<float> targetProbs;
|
List<float> targetProbs;
|
||||||
|
|
||||||
switch (target)
|
switch (target)
|
||||||
@ -392,9 +393,9 @@ public int RollRandomLevelIndex(Targets target)
|
|||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
messageBoxCon.PushMessage(
|
messageBoxCon.PushMessage(
|
||||||
new List<string> { "[ERROR]TargetController:RandomLevel", "target type error" },
|
new List<string> { "[ERROR]TargetController:RollRandomLevelIndex", "target type error" },
|
||||||
new List<string> { "#800000ff" });
|
new List<string> { "#800000ff" });
|
||||||
Debug.LogWarning("[ERROR]TargetController:RandomLevel:target type error");
|
Debug.LogWarning("[ERROR]TargetController:RollRandomLevelIndex:target type error");
|
||||||
return -1; // Exit early on default case
|
return -1; // Exit early on default case
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -412,7 +413,7 @@ public int RollRandomLevelIndex(Targets target)
|
|||||||
|
|
||||||
// If no level was returned, log an error and return -1
|
// If no level was returned, log an error and return -1
|
||||||
messageBoxCon.PushMessage(
|
messageBoxCon.PushMessage(
|
||||||
new List<string> { "[ERROR]TargetController:RandomLevel", "level index out of range" },
|
new List<string> { "[ERROR]TargetController:RollRandomLevelIndex", "level index out of range" },
|
||||||
new List<string> { "orange" });
|
new List<string> { "orange" });
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
@ -20,21 +20,21 @@ public static T Instance
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool persistThroughScene = false;
|
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
if (_instance == null)
|
if (_instance == null)
|
||||||
{
|
{
|
||||||
_instance = this as T;
|
_instance = this as T;
|
||||||
if (persistThroughScene)
|
|
||||||
{
|
|
||||||
DontDestroyOnLoad(gameObject);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// keep this instance through scene change
|
||||||
|
public void KeepThroughSceneChange()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(this.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,7 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class StartSeneData : MonoBehaviour
|
public class StartSeneDataremove : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Game mode")]
|
[Header("Game mode")]
|
||||||
public int gameMode = 0;// default trainning mode
|
public int gameMode = 0;// default trainning mode
|
@ -1,4 +1,3 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@ -12,23 +11,7 @@ public class LevelProbabilityPanel : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (startSceneData == null)
|
scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet;
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// try get start scene data
|
|
||||||
scenePrefabSet = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>().scenePrefabSet;
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// if not found, find dummy StartSeneData
|
|
||||||
scenePrefabSet = GameObject.Find("StartSceneDataTransferDummy").GetComponent<StartSeneData>().scenePrefabSet;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
|
|
||||||
}
|
|
||||||
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
||||||
{
|
{
|
||||||
Targets nowTarget = scenePrefabSet.targets[i];
|
Targets nowTarget = scenePrefabSet.targets[i];
|
||||||
|
@ -11,7 +11,7 @@ public class StartMenuProbabilityPanel : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
scenePrefabSet = startSceneData.GetComponent<StartSeneData>().scenePrefabSet;
|
scenePrefabSet = CommonParameterContainer.Instance.scenePrefabSet;
|
||||||
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
for (int i = 0; i < scenePrefabSet.targetLevels.Length; i++)
|
||||||
{
|
{
|
||||||
Targets nowTarget = scenePrefabSet.targets[i];
|
Targets nowTarget = scenePrefabSet.targets[i];
|
||||||
|
@ -7,24 +7,23 @@ public class StartUIManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private int waitTimeLimit = 45;
|
[SerializeField] private int waitTimeLimit = 45;
|
||||||
[SerializeField] private GameObject sceneLoaderObj;
|
[SerializeField] private GameObject sceneLoaderObj;
|
||||||
[SerializeField] private GameObject startSceneDataObj;
|
|
||||||
[SerializeField] private GameObject targetLevelProbabilityPanelOBJ;
|
[SerializeField] private GameObject targetLevelProbabilityPanelOBJ;
|
||||||
[SerializeField] private TextMeshProUGUI messageTextObj;
|
[SerializeField] private TextMeshProUGUI messageTextObj;
|
||||||
[SerializeField] private TextMeshProUGUI waitTimeTextObj;
|
[SerializeField] private TextMeshProUGUI waitTimeTextObj;
|
||||||
|
|
||||||
private SceneLoader sceneLoader;
|
private SceneLoader sceneLoader;
|
||||||
private StartSeneData startSceneData;
|
|
||||||
private ButtonActivateColorChanger buttonActivateColorChanger;
|
private ButtonActivateColorChanger buttonActivateColorChanger;
|
||||||
private StartMenuProbabilityPanel startMenuProbabilityPanel;
|
private StartMenuProbabilityPanel startMenuProbabilityPanel;
|
||||||
|
private CommonParameterContainer commonParameterContainer;
|
||||||
private float startTime;
|
private float startTime;
|
||||||
private float nowTime;
|
private float nowTime;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
||||||
startSceneData = startSceneDataObj.GetComponent<StartSeneData>();
|
|
||||||
buttonActivateColorChanger = GetComponent<ButtonActivateColorChanger>();
|
buttonActivateColorChanger = GetComponent<ButtonActivateColorChanger>();
|
||||||
startMenuProbabilityPanel = targetLevelProbabilityPanelOBJ.GetComponent<StartMenuProbabilityPanel>();
|
startMenuProbabilityPanel = targetLevelProbabilityPanelOBJ.GetComponent<StartMenuProbabilityPanel>();
|
||||||
|
commonParameterContainer = CommonParameterContainer.Instance;
|
||||||
messageTextObj.text = "";
|
messageTextObj.text = "";
|
||||||
buttonActivateColorChanger.InitializeAllButtonColor();
|
buttonActivateColorChanger.InitializeAllButtonColor();
|
||||||
}
|
}
|
||||||
@ -44,7 +43,7 @@ private void Update()
|
|||||||
// while StartButton-Play Pressed
|
// while StartButton-Play Pressed
|
||||||
public void OnPlayButtonPressed()
|
public void OnPlayButtonPressed()
|
||||||
{
|
{
|
||||||
startSceneData.gameMode = 1;
|
commonParameterContainer.gameMode = 1;
|
||||||
sceneLoader.LoadGameScene(SceneLoader.SceneType.Play);
|
sceneLoader.LoadGameScene(SceneLoader.SceneType.Play);
|
||||||
messageTextObj.text = "Loading Play Scene...";
|
messageTextObj.text = "Loading Play Scene...";
|
||||||
}
|
}
|
||||||
@ -52,30 +51,30 @@ public void OnPlayButtonPressed()
|
|||||||
public void OnAttackTrainButtonPressed()
|
public void OnAttackTrainButtonPressed()
|
||||||
{
|
{
|
||||||
// while Train-Attack-Button Pressed
|
// while Train-Attack-Button Pressed
|
||||||
startSceneData.attackProb = 1f;
|
commonParameterContainer.attackProb = 1f;
|
||||||
ApplicateProbabilityToData();
|
ApplicateProbabilityToData();
|
||||||
LoadTrainScene();
|
LoadTrainScene();
|
||||||
}
|
}
|
||||||
public void OnGotoTrainButtonPressed()
|
public void OnGotoTrainButtonPressed()
|
||||||
{
|
{
|
||||||
// while Train-Goto-Button Pressed
|
// while Train-Goto-Button Pressed
|
||||||
startSceneData.gotoProb = 1f;
|
commonParameterContainer.gotoProb = 1f;
|
||||||
ApplicateProbabilityToData();
|
ApplicateProbabilityToData();
|
||||||
LoadTrainScene();
|
LoadTrainScene();
|
||||||
}
|
}
|
||||||
public void OnFreeTrainButtonPressed()
|
public void OnFreeTrainButtonPressed()
|
||||||
{
|
{
|
||||||
// while Train-Free-Button Pressed
|
// while Train-Free-Button Pressed
|
||||||
startSceneData.attackProb = 0f;
|
commonParameterContainer.attackProb = 0f;
|
||||||
startSceneData.gotoProb = 0f;
|
commonParameterContainer.gotoProb = 0f;
|
||||||
startSceneData.defenceProb = 0f;
|
commonParameterContainer.defenceProb = 0f;
|
||||||
LoadTrainScene();
|
LoadTrainScene();
|
||||||
}
|
}
|
||||||
public void OnMixTrainButtonPressed()
|
public void OnMixTrainButtonPressed()
|
||||||
{
|
{
|
||||||
// while Train-Mix-Button Pressed
|
// while Train-Mix-Button Pressed
|
||||||
startSceneData.attackProb = 0.333f;
|
commonParameterContainer.attackProb = 0.333f;
|
||||||
startSceneData.gotoProb = 0.333f;
|
commonParameterContainer.gotoProb = 0.333f;
|
||||||
LoadTrainScene();
|
LoadTrainScene();
|
||||||
}
|
}
|
||||||
private void LoadTrainScene()
|
private void LoadTrainScene()
|
||||||
@ -87,13 +86,13 @@ private void LoadTrainScene()
|
|||||||
|
|
||||||
private void ApplicateProbabilityToData()
|
private void ApplicateProbabilityToData()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < startSceneData.scenePrefabSet.targetLevels[0].levelSize; i++)
|
for (int i = 0; i < commonParameterContainer.scenePrefabSet.targetLevels[0].levelSize; i++)
|
||||||
{
|
{
|
||||||
startSceneData.gotoLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[0].singleLevelPanels[i].ProbabilityValue);
|
commonParameterContainer.gotoLevelProbs.Add(startMenuProbabilityPanel.targetLevelProbabilityPanel[0].singleLevelPanels[i].ProbabilityValue);
|
||||||
}
|
}
|
||||||
for(int i = 0; i < startSceneData.scenePrefabSet.targetLevels[1].levelSize; i++)
|
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@ -145,7 +145,7 @@ MonoBehaviour:
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Loading…
Reference in New Issue
Block a user