CommonParameterContainer改为Singleton模式
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@@ -5,7 +5,6 @@ using UnityEngine;
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public class AgentController : MonoBehaviour
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{
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[SerializeField] public GameObject commonParameterContainerObj;
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[SerializeField] public Camera fpsCam;
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[Header("GetAxis() Simulate")]
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@@ -41,7 +40,7 @@ public class AgentController : MonoBehaviour
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private void Start()
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{
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// initialize scripts
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commonPramCon = commonParameterContainerObj.GetComponent<CommonParameterContainer>();
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commonPramCon = CommonParameterContainer.Instance;
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playerController = transform.GetComponent<CharacterController>();
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// initialize Environment parameters
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