Parallel environment.
delete all unuse feature for Parallel environment. it's possible to run each single environment independent
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25
Assets/EnviromentUIControl.cs
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25
Assets/EnviromentUIControl.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class EnviromentUIControl : MonoBehaviour
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{
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public GameObject agentObj;
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public TextMeshProUGUI remainTimeText;
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private AgentWithGun agentScript;
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// Start is called before the first frame update
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void Start()
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{
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agentScript = agentObj.GetComponent<AgentWithGun>();
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}
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// Update is called once per frame
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void Update()
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{
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int remainTime = agentScript.remainTime;
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remainTimeText.text = "RemainTime:" + remainTime.ToString();
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}
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}
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@ -0,0 +1,332 @@
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_Depth: -1
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m_CullingMask:
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &963194228
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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userData:
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assetBundleName:
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|
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assetBundleVariant:
|
|
File diff suppressed because it is too large
Load Diff
@ -11,17 +11,24 @@
|
|||||||
using Unity.MLAgents.Actuators;
|
using Unity.MLAgents.Actuators;
|
||||||
using XCharts;
|
using XCharts;
|
||||||
using XCharts.Runtime;
|
using XCharts.Runtime;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
/*主要ML-Agent控制*/
|
/*主要ML-Agent控制*/
|
||||||
|
|
||||||
public class AgentWithGun : Agent
|
public class AgentWithGun : Agent
|
||||||
{
|
{
|
||||||
|
public GameObject EnviromentObj;
|
||||||
|
public GameObject EnemyContainerObj;
|
||||||
public GameObject thisAgentObj;
|
public GameObject thisAgentObj;
|
||||||
public Transform thisAgent;
|
public Transform thisAgent;
|
||||||
public Camera thisCam;
|
public Camera thisCam;
|
||||||
public CharacterController PlayerController;
|
public CharacterController PlayerController;
|
||||||
public GameObject enemyPrefab;
|
public GameObject enemyPrefab;
|
||||||
public GameObject cameraChangerOBJ;
|
public GameObject edgeUp;
|
||||||
|
public GameObject edgeDown;
|
||||||
|
public GameObject edgeLeft;
|
||||||
|
public GameObject edgeRight;
|
||||||
|
public GameObject edgeAgent_Enemy;
|
||||||
|
|
||||||
|
|
||||||
[Header("Rewards")]
|
[Header("Rewards")]
|
||||||
@ -36,7 +43,7 @@ public class AgentWithGun : Agent
|
|||||||
[Tooltip("Episode Win reward")]
|
[Tooltip("Episode Win reward")]
|
||||||
public float winRewardDefault = 10.0f;
|
public float winRewardDefault = 10.0f;
|
||||||
[Tooltip("Episode Lose reward")]
|
[Tooltip("Episode Lose reward")]
|
||||||
public float loseRewardDefault = -10.0f;
|
public float loseRewardDefault = -0.05f;
|
||||||
[Tooltip("Enemy down reward")]
|
[Tooltip("Enemy down reward")]
|
||||||
public float killRewardDefault = 5.0f;
|
public float killRewardDefault = 5.0f;
|
||||||
|
|
||||||
@ -49,14 +56,6 @@ public class AgentWithGun : Agent
|
|||||||
public bool lockCameraX = false;
|
public bool lockCameraX = false;
|
||||||
public bool lockCameraY = true;
|
public bool lockCameraY = true;
|
||||||
//public Vector3 startPosition = new Vector3(9, 1, 18);
|
//public Vector3 startPosition = new Vector3(9, 1, 18);
|
||||||
public int minEnemyAreaX = -12;
|
|
||||||
public int maxEnemyAreaX = 11;
|
|
||||||
public int minEnemyAreaY = -20;
|
|
||||||
public int maxEnemyAreaY = 20;
|
|
||||||
public int minAgentAreaX = -12;
|
|
||||||
public int maxAgentAreaX = 11;
|
|
||||||
public int minAgentAreaY = -28;
|
|
||||||
public int maxAgentAreaY = -22;
|
|
||||||
|
|
||||||
[Header("GetAxis() Simulate")]
|
[Header("GetAxis() Simulate")]
|
||||||
public float MoveSpeed = 2.0f;
|
public float MoveSpeed = 2.0f;
|
||||||
@ -74,18 +73,18 @@ public class AgentWithGun : Agent
|
|||||||
private int enemyKillCount = 0;
|
private int enemyKillCount = 0;
|
||||||
private int step = 0;
|
private int step = 0;
|
||||||
private int EP = 0;
|
private int EP = 0;
|
||||||
private string LoadDirDate;
|
|
||||||
private string LoadDirTime;
|
|
||||||
private float LoadDirDateF;
|
|
||||||
private float loadDirTimeF;
|
|
||||||
public bool defaultTPCamera = true;
|
public bool defaultTPCamera = true;
|
||||||
private bool gunReadyToggle = true;
|
private bool gunReadyToggle = true;
|
||||||
private StartSeneData DataTransfer;
|
|
||||||
private UIController UICon;
|
|
||||||
private HistoryRecorder HistoryRec;
|
|
||||||
private RaySensors rayScript;
|
private RaySensors rayScript;
|
||||||
private CameraChange camChanger;
|
|
||||||
|
|
||||||
|
[System.NonSerialized] public float minEnemyAreaX;
|
||||||
|
[System.NonSerialized] public float maxEnemyAreaX;
|
||||||
|
[System.NonSerialized] public float minEnemyAreaZ;
|
||||||
|
[System.NonSerialized] public float maxEnemyAreaZ;
|
||||||
|
[System.NonSerialized] public float minAgentAreaX;
|
||||||
|
[System.NonSerialized] public float maxAgentAreaX;
|
||||||
|
[System.NonSerialized] public float minAgentAreaZ;
|
||||||
|
[System.NonSerialized] public float maxAgentAreaZ;
|
||||||
|
|
||||||
[System.NonSerialized] public float nonReward;
|
[System.NonSerialized] public float nonReward;
|
||||||
[System.NonSerialized] public float shootReward;
|
[System.NonSerialized] public float shootReward;
|
||||||
@ -94,78 +93,12 @@ public class AgentWithGun : Agent
|
|||||||
[System.NonSerialized] public float winReward;
|
[System.NonSerialized] public float winReward;
|
||||||
[System.NonSerialized] public float loseReward;
|
[System.NonSerialized] public float loseReward;
|
||||||
[System.NonSerialized] public float killReward;
|
[System.NonSerialized] public float killReward;
|
||||||
[System.NonSerialized] public float saveNow = 0;
|
|
||||||
[System.NonSerialized] public int remainTime;
|
[System.NonSerialized] public int remainTime;
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
try
|
|
||||||
{
|
|
||||||
// get DataTranfer
|
|
||||||
DataTransfer = GameObject.Find("StartSeneDataTransfer").GetComponent<StartSeneData>();
|
|
||||||
// Enemy Num
|
|
||||||
enemyNum = DataTransfer.EnemyNum;
|
|
||||||
|
|
||||||
// Time Limit
|
|
||||||
timeLimit = DataTransfer.Timelim;
|
|
||||||
|
|
||||||
// get load directory.
|
|
||||||
LoadDirDate = DataTransfer.LoadDirDate;
|
|
||||||
LoadDirTime = DataTransfer.LoadDirTime;
|
|
||||||
LoadDirDateF = float.Parse(LoadDirDate);
|
|
||||||
loadDirTimeF = float.Parse(LoadDirTime);
|
|
||||||
|
|
||||||
// get Default reward.
|
|
||||||
nonRewardDefault = DataTransfer.nonReward;
|
|
||||||
shootRewardDefault = DataTransfer.shootReward;
|
|
||||||
shootWithoutReadyRewardDefault = DataTransfer.shootWithoutReadyReward;
|
|
||||||
hitRewardDefault = DataTransfer.hitReward;
|
|
||||||
killRewardDefault = DataTransfer.killReward;
|
|
||||||
winRewardDefault = DataTransfer.winReward;
|
|
||||||
loseRewardDefault = DataTransfer.loseReward;
|
|
||||||
lockMouse = DataTransfer.lockMouse;
|
|
||||||
defaultTPCamera = DataTransfer.defaultTPCamera;
|
|
||||||
|
|
||||||
// change Decision Period & Take Actions Between Decisions
|
|
||||||
transform.GetComponent<DecisionRequester>().DecisionPeriod = DataTransfer.DecisionPeriod;
|
|
||||||
transform.GetComponent<DecisionRequester>().TakeActionsBetweenDecisions = DataTransfer.ActionsBetweenDecisions;
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (NullReferenceException)
|
|
||||||
{
|
|
||||||
// Enemy Num
|
|
||||||
enemyNum = 3;
|
|
||||||
|
|
||||||
// Time Limit
|
|
||||||
timeLimit = 30;
|
|
||||||
|
|
||||||
// get load directory.
|
|
||||||
LoadDirDate = "0";
|
|
||||||
LoadDirTime = "0";
|
|
||||||
LoadDirDateF = float.Parse(LoadDirDate);
|
|
||||||
loadDirTimeF = float.Parse(LoadDirTime);
|
|
||||||
|
|
||||||
// get Default reward.
|
|
||||||
nonRewardDefault = -0.05f;
|
|
||||||
shootRewardDefault = -0.06f;
|
|
||||||
shootWithoutReadyRewardDefault = -0.06f;
|
|
||||||
hitRewardDefault = 5.0f;
|
|
||||||
killRewardDefault = 10.0f;
|
|
||||||
winRewardDefault = 20.0f;
|
|
||||||
loseRewardDefault = -10.0f;
|
|
||||||
|
|
||||||
// change Decision Period & Take Actions Between Decisions
|
|
||||||
transform.GetComponent<DecisionRequester>().DecisionPeriod = 1;
|
|
||||||
transform.GetComponent<DecisionRequester>().TakeActionsBetweenDecisions = true;
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
UICon = transform.GetComponent<UIController>();
|
|
||||||
HistoryRec = transform.GetComponent<HistoryRecorder>();
|
|
||||||
rayScript = GetComponent<RaySensors>();
|
rayScript = GetComponent<RaySensors>();
|
||||||
camChanger = cameraChangerOBJ.GetComponent<CameraChange>();
|
|
||||||
|
|
||||||
// give default Reward to Reward value will be used.
|
// give default Reward to Reward value will be used.
|
||||||
nonReward = nonRewardDefault;
|
nonReward = nonRewardDefault;
|
||||||
shootReward = shootRewardDefault;
|
shootReward = shootRewardDefault;
|
||||||
@ -176,16 +109,16 @@ void Start()
|
|||||||
killReward = killRewardDefault;
|
killReward = killRewardDefault;
|
||||||
//initialize remainTime
|
//initialize remainTime
|
||||||
remainTime = (int)(timeLimit - Time.time + startTime);
|
remainTime = (int)(timeLimit - Time.time + startTime);
|
||||||
// change default camera view
|
|
||||||
if (defaultTPCamera)
|
minEnemyAreaX = edgeLeft.transform.localPosition.x + 1.0f;
|
||||||
{
|
maxEnemyAreaX = edgeRight.transform.localPosition.x - 1.0f;
|
||||||
camChanger.ShowTPSView();
|
minEnemyAreaZ = edgeAgent_Enemy.transform.localPosition.z + 1.0f;
|
||||||
}
|
maxEnemyAreaZ = edgeUp.transform.localPosition.z - 1.0f;
|
||||||
else
|
|
||||||
{
|
minAgentAreaX = edgeLeft.transform.localPosition.x + 1.0f;
|
||||||
camChanger.ShowFPSView();
|
maxAgentAreaX = edgeRight.transform.localPosition.x - 1.0f;
|
||||||
}
|
minAgentAreaZ = edgeDown.transform.localPosition.z + 1.0f;
|
||||||
}
|
maxAgentAreaZ = edgeAgent_Enemy.transform.localPosition.z - 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ----------此Update用于debug,Build前删除或注释掉!----------*/
|
/* ----------此Update用于debug,Build前删除或注释掉!----------*/
|
||||||
@ -201,10 +134,10 @@ public void randomInitEnemys(int EnemyNum)
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < EnemyNum; i++)
|
for (int i = 0; i < EnemyNum; i++)
|
||||||
{
|
{
|
||||||
int randX = UnityEngine.Random.Range(minEnemyAreaX, maxEnemyAreaX);
|
float randX = UnityEngine.Random.Range(minEnemyAreaX, maxEnemyAreaX);
|
||||||
int randZ = UnityEngine.Random.Range(minEnemyAreaY, maxEnemyAreaY);
|
float randZ = UnityEngine.Random.Range(minEnemyAreaZ, maxEnemyAreaZ);
|
||||||
int Y = 1;
|
int Y = 1;
|
||||||
Instantiate(enemyPrefab, new Vector3(randX, Y, randZ), Quaternion.identity);
|
Instantiate(enemyPrefab, new Vector3(randX, Y, randZ) + EnviromentObj.transform.position, Quaternion.identity, EnemyContainerObj.transform);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -212,8 +145,8 @@ public void randomInitEnemys(int EnemyNum)
|
|||||||
// randomInitAgent随机位置初始化Agent
|
// randomInitAgent随机位置初始化Agent
|
||||||
public void randomInitAgent()
|
public void randomInitAgent()
|
||||||
{
|
{
|
||||||
int randX = UnityEngine.Random.Range(minAgentAreaX, maxAgentAreaX);
|
float randX = UnityEngine.Random.Range(minAgentAreaX, maxAgentAreaX);
|
||||||
int randZ = UnityEngine.Random.Range(minAgentAreaY, maxAgentAreaY);
|
float randZ = UnityEngine.Random.Range(minAgentAreaZ, maxAgentAreaZ);
|
||||||
int Y = 1;
|
int Y = 1;
|
||||||
Vector3 initAgentLoc = new Vector3(randX, Y, randZ);
|
Vector3 initAgentLoc = new Vector3(randX, Y, randZ);
|
||||||
thisAgent.localPosition = initAgentLoc;
|
thisAgent.localPosition = initAgentLoc;
|
||||||
@ -358,7 +291,6 @@ float ballistic()
|
|||||||
Ray ray = thisCam.ScreenPointToRay(point);
|
Ray ray = thisCam.ScreenPointToRay(point);
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
Debug.DrawRay(ray.origin, ray.direction * 100, Color.blue);
|
Debug.DrawRay(ray.origin, ray.direction * 100, Color.blue);
|
||||||
UICon.updateShootKeyViewer(shoot, gunReadyToggle);
|
|
||||||
//按下鼠标左键
|
//按下鼠标左键
|
||||||
if (shoot != 0 && gunReadyToggle == true)
|
if (shoot != 0 && gunReadyToggle == true)
|
||||||
{
|
{
|
||||||
@ -389,26 +321,14 @@ float ballistic()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// destroyEnemy消除除了自己以外的所有Enemy
|
// destroyEnemy消除EnemyContainer内所有Enemy
|
||||||
public void destroyAllEnemys()
|
public void destroyAllEnemys()
|
||||||
{
|
{
|
||||||
GameObject[] EnemyGameObjs;
|
foreach(Transform childObj in EnemyContainerObj.transform)
|
||||||
EnemyGameObjs = GameObject.FindGameObjectsWithTag("Enemy");
|
|
||||||
//遍历所有Enemy
|
|
||||||
foreach (GameObject EnemyObj in EnemyGameObjs)
|
|
||||||
{
|
{
|
||||||
Vector3 thisEnemyPosition = EnemyObj.transform.position;
|
if(childObj.tag == "Enemy")
|
||||||
Vector3 thisEnemyScale = EnemyObj.transform.localScale;
|
|
||||||
Vector3 MyselfPosition = thisAgent.position;
|
|
||||||
|
|
||||||
//探测到Agent为自己时的处理
|
|
||||||
if (thisEnemyPosition == MyselfPosition)
|
|
||||||
{
|
{
|
||||||
//Debug.Log("OH It's me");
|
Destroy(childObj.gameObject);
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Destroy(EnemyObj);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -417,9 +337,7 @@ public void destroyAllEnemys()
|
|||||||
// 1 = success,2 = overtime,0 = notover
|
// 1 = success,2 = overtime,0 = notover
|
||||||
int checkFinish()
|
int checkFinish()
|
||||||
{
|
{
|
||||||
GameObject[] EnemyGameObjs;
|
if (EnemyContainerObj.transform.childCount <= 0)
|
||||||
EnemyGameObjs = GameObject.FindGameObjectsWithTag("Enemy");
|
|
||||||
if (EnemyGameObjs.Length <= 1)
|
|
||||||
{
|
{
|
||||||
//成功击杀所有Enemy
|
//成功击杀所有Enemy
|
||||||
return 1;
|
return 1;
|
||||||
@ -444,9 +362,9 @@ int getEnemyNum()
|
|||||||
//遍历所有Enemy
|
//遍历所有Enemy
|
||||||
foreach (GameObject EnemyObj in EnemyGameObjs)
|
foreach (GameObject EnemyObj in EnemyGameObjs)
|
||||||
{
|
{
|
||||||
Vector3 thisEnemyPosition = EnemyObj.transform.position;
|
Vector3 thisEnemyPosition = EnemyObj.transform.localPosition;
|
||||||
Vector3 thisEnemyScale = EnemyObj.transform.localScale;
|
Vector3 thisEnemyScale = EnemyObj.transform.localScale;
|
||||||
Vector3 MyselfPosition = thisAgent.position;
|
Vector3 MyselfPosition = thisAgent.localPosition;
|
||||||
|
|
||||||
//探测到Agent为自己时的处理
|
//探测到Agent为自己时的处理
|
||||||
if (thisEnemyPosition == MyselfPosition)
|
if (thisEnemyPosition == MyselfPosition)
|
||||||
@ -499,16 +417,12 @@ public float rewardCalculate()
|
|||||||
public override void OnEpisodeBegin()
|
public override void OnEpisodeBegin()
|
||||||
{
|
{
|
||||||
step = 0;
|
step = 0;
|
||||||
if (EP == 0)
|
|
||||||
{
|
|
||||||
UICon.iniChart();
|
|
||||||
}
|
|
||||||
if (lockMouse)
|
if (lockMouse)
|
||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Locked; // hide and lock the mouse
|
Cursor.lockState = CursorLockMode.Locked; // hide and lock the mouse
|
||||||
}
|
}
|
||||||
//iniCharts();
|
//iniCharts();
|
||||||
thisAgentObj.name = thisAgentObj.GetInstanceID().ToString();
|
//thisAgentObj.name = thisAgentObj.GetInstanceID().ToString();
|
||||||
destroyAllEnemys();
|
destroyAllEnemys();
|
||||||
startTime = Time.time;// Reset StartTime as now time
|
startTime = Time.time;// Reset StartTime as now time
|
||||||
randomInitAgent();
|
randomInitAgent();
|
||||||
@ -525,7 +439,7 @@ public override void CollectObservations(VectorSensor sensor)
|
|||||||
//List<float> enemyRDisList = RaySensors.enemyRDisList;// All Enemy Rside Distances
|
//List<float> enemyRDisList = RaySensors.enemyRDisList;// All Enemy Rside Distances
|
||||||
|
|
||||||
rayScript.updateRayInfo();
|
rayScript.updateRayInfo();
|
||||||
float[] myObserve = { thisAgent.position.x, thisAgent.position.y, thisAgent.position.z, thisAgent.rotation.w };
|
float[] myObserve = { thisAgent.localPosition.x, thisAgent.localPosition.y, thisAgent.localPosition.z, thisAgent.rotation.w };
|
||||||
float[] rayTagResult = rayScript.rayTagResult;// 探测用RayTag结果 float[](raySensorNum,1)
|
float[] rayTagResult = rayScript.rayTagResult;// 探测用RayTag结果 float[](raySensorNum,1)
|
||||||
float[] rayDisResult = rayScript.rayDisResult; // 探测用RayDis结果 float[](raySensorNum,1)
|
float[] rayDisResult = rayScript.rayDisResult; // 探测用RayDis结果 float[](raySensorNum,1)
|
||||||
//float[] focusEnemyObserve = RaySensors.focusEnemyInfo;// 最近的Enemy情报 float[](3,1) MinEnemyIndex,x,z
|
//float[] focusEnemyObserve = RaySensors.focusEnemyInfo;// 最近的Enemy情报 float[](3,1) MinEnemyIndex,x,z
|
||||||
@ -538,10 +452,6 @@ public override void CollectObservations(VectorSensor sensor)
|
|||||||
//sensor.AddObservation(raySensorNum); // raySensor数量 int
|
//sensor.AddObservation(raySensorNum); // raySensor数量 int
|
||||||
gunReadyToggle = gunReady();
|
gunReadyToggle = gunReady();
|
||||||
sensor.AddObservation(gunReadyToggle); // save gun is ready?
|
sensor.AddObservation(gunReadyToggle); // save gun is ready?
|
||||||
sensor.AddObservation(LoadDirDateF); // 用于loadModel的第一级dir
|
|
||||||
sensor.AddObservation(loadDirTimeF); // 用于loadModel的第二级dir
|
|
||||||
sensor.AddObservation(saveNow); // sent saveNow Toggle to python let agent save weights
|
|
||||||
saveNow = 0; // reset saveNow Toggle
|
|
||||||
//sensor.AddObservation(remainTime); // RemainTime int
|
//sensor.AddObservation(remainTime); // RemainTime int
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -560,14 +470,6 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
|
|||||||
|
|
||||||
//应用输入
|
//应用输入
|
||||||
shoot = mouseShoot;
|
shoot = mouseShoot;
|
||||||
HistoryRec.realTimeKeyCounter(vertical, horizontal, shoot);
|
|
||||||
(int kWCount, int kSCount, int kACount, int kDCount, int shootCount) = HistoryRec.getKeyCount();
|
|
||||||
UICon.updateRemainTime(remainTime);
|
|
||||||
UICon.updateRemainEnemy(enemyNum);
|
|
||||||
UICon.updateWASDKeyViewer(vertical, horizontal);
|
|
||||||
UICon.updateKeyCounterChart(kWCount, kSCount, kACount, kDCount, shootCount);
|
|
||||||
UICon.updateMouseMovementViewer(Mouse_X);
|
|
||||||
UICon.updateRewardViewer(nonReward, shootReward, shootWithoutReadyReward, hitReward, winReward, loseReward, killReward);
|
|
||||||
cameraControl(Mouse_X, 0);
|
cameraControl(Mouse_X, 0);
|
||||||
moveAgent(vertical, horizontal);
|
moveAgent(vertical, horizontal);
|
||||||
float thisRoundReward = rewardCalculate();
|
float thisRoundReward = rewardCalculate();
|
||||||
@ -577,11 +479,6 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
|
|||||||
if (finished == 1)
|
if (finished == 1)
|
||||||
{
|
{
|
||||||
//Win Finished
|
//Win Finished
|
||||||
HistoryRec.addRealTimeReward(winReward);
|
|
||||||
HistoryRec.EPTotalRewardsUpdate();
|
|
||||||
UICon.epUpdateChart(EP, HistoryRec.getLastEPTotalReward());
|
|
||||||
UICon.resetStepChart();
|
|
||||||
UICon.resetCounterChat();
|
|
||||||
EP += 1;
|
EP += 1;
|
||||||
SetReward(winReward);
|
SetReward(winReward);
|
||||||
Debug.Log("reward = " + winReward);
|
Debug.Log("reward = " + winReward);
|
||||||
@ -590,11 +487,7 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
|
|||||||
else if (finished == 2)
|
else if (finished == 2)
|
||||||
{
|
{
|
||||||
//Lose Finished
|
//Lose Finished
|
||||||
HistoryRec.addRealTimeReward(loseReward);
|
|
||||||
HistoryRec.EPTotalRewardsUpdate();
|
|
||||||
UICon.epUpdateChart(EP, HistoryRec.getLastEPTotalReward());
|
|
||||||
UICon.resetStepChart();
|
|
||||||
UICon.resetCounterChat();
|
|
||||||
EP += 1;
|
EP += 1;
|
||||||
SetReward(loseReward);
|
SetReward(loseReward);
|
||||||
Debug.Log("reward = " + loseReward);
|
Debug.Log("reward = " + loseReward);
|
||||||
@ -603,8 +496,6 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// game not over yet
|
// game not over yet
|
||||||
HistoryRec.addRealTimeReward(thisRoundReward);
|
|
||||||
UICon.stepUpdateChart(step, thisRoundReward);
|
|
||||||
step += 1;
|
step += 1;
|
||||||
SetReward(thisRoundReward);
|
SetReward(thisRoundReward);
|
||||||
Debug.Log("reward = " + thisRoundReward);
|
Debug.Log("reward = " + thisRoundReward);
|
||||||
|
@ -1,38 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CameraChange : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Camera FPSCamera;
|
|
||||||
public Camera TPSCamera;
|
|
||||||
public GameObject AgentOBJ;
|
|
||||||
|
|
||||||
public void switchCamera()
|
|
||||||
{
|
|
||||||
if (TPSCamera.enabled && !FPSCamera.enabled)
|
|
||||||
{
|
|
||||||
ShowFPSView();
|
|
||||||
}else if(FPSCamera.enabled && !TPSCamera.enabled)
|
|
||||||
{
|
|
||||||
ShowTPSView();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ShowFPSView();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ShowTPSView()
|
|
||||||
{
|
|
||||||
TPSCamera.enabled = true;
|
|
||||||
FPSCamera.enabled = false;
|
|
||||||
AgentOBJ.GetComponent<RaySensors>().showInGameRay = true;
|
|
||||||
}
|
|
||||||
public void ShowFPSView()
|
|
||||||
{
|
|
||||||
FPSCamera.enabled = true;
|
|
||||||
TPSCamera.enabled = false;
|
|
||||||
AgentOBJ.GetComponent<RaySensors>().showInGameRay = false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 136f4ef424a10ea47b5981794fff8a7c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,114 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
/*??????????????*/
|
|
||||||
|
|
||||||
public class HistoryRecorder : MonoBehaviour
|
|
||||||
{
|
|
||||||
private List<float> realTimeReward = new List<float> ();
|
|
||||||
private List<float> EPTotalRewards = new List<float> ();
|
|
||||||
private List<int> EPTotalShootCount = new List<int> ();
|
|
||||||
|
|
||||||
private int realTimeWKeyCount = 0;
|
|
||||||
private int realTimeAKeyCount = 0;
|
|
||||||
private int realTimeSKeyCount = 0;
|
|
||||||
private int realTimeDKeyCount = 0;
|
|
||||||
private int realTimeShootCount = 0;
|
|
||||||
|
|
||||||
|
|
||||||
// add Record History -----------------------------
|
|
||||||
public void addRealTimeReward(float reward)
|
|
||||||
{
|
|
||||||
realTimeReward.Add(reward);
|
|
||||||
}
|
|
||||||
public void addEPTotalRewards(float EPTotalReward)
|
|
||||||
{
|
|
||||||
EPTotalRewards.Add(EPTotalReward);
|
|
||||||
}
|
|
||||||
public void addEPTotalShootCount(int TotalShootCount)
|
|
||||||
{
|
|
||||||
EPTotalShootCount.Add(TotalShootCount);
|
|
||||||
}
|
|
||||||
public void realTimeKeyCounter(int vertical, int horizontal, int shoot)
|
|
||||||
{
|
|
||||||
if (vertical == 1)
|
|
||||||
{
|
|
||||||
realTimeWKeyCount += 1;
|
|
||||||
}
|
|
||||||
else if (vertical == -1)
|
|
||||||
{
|
|
||||||
realTimeSKeyCount += 1;
|
|
||||||
}
|
|
||||||
if (horizontal == 1)
|
|
||||||
{
|
|
||||||
realTimeDKeyCount += 1;
|
|
||||||
}
|
|
||||||
else if (horizontal == -1)
|
|
||||||
{
|
|
||||||
realTimeAKeyCount += 1;
|
|
||||||
}
|
|
||||||
if (shoot == 1)
|
|
||||||
{
|
|
||||||
realTimeShootCount += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// math job---------------------------------------
|
|
||||||
// delete RealTimeReward item
|
|
||||||
public void resetRealTimeReward()
|
|
||||||
{
|
|
||||||
realTimeReward.Clear();
|
|
||||||
}
|
|
||||||
// set all realTimeKeyCount to 0
|
|
||||||
public void resetrealTimeKeyCounter()
|
|
||||||
{
|
|
||||||
realTimeAKeyCount = 0;
|
|
||||||
realTimeDKeyCount = 0;
|
|
||||||
realTimeWKeyCount = 0;
|
|
||||||
realTimeSKeyCount = 0;
|
|
||||||
realTimeShootCount = 0;
|
|
||||||
}
|
|
||||||
// calc RealTimeReward's Average and Add to EPTotalRewards
|
|
||||||
public void EPTotalRewardsUpdate()
|
|
||||||
{
|
|
||||||
float EPSumRealTimeReward = getSumRealTimeReward();
|
|
||||||
resetRealTimeReward();
|
|
||||||
addEPTotalRewards(EPSumRealTimeReward);
|
|
||||||
}
|
|
||||||
|
|
||||||
// get Record History -----------------------------
|
|
||||||
// get EPTotalReward List
|
|
||||||
public List<float> getEPTotalReward()
|
|
||||||
{
|
|
||||||
return (EPTotalRewards);
|
|
||||||
}
|
|
||||||
// get EPTotalShootCount List
|
|
||||||
public List<int> getEPTotalShootCount()
|
|
||||||
{
|
|
||||||
return (EPTotalShootCount);
|
|
||||||
}
|
|
||||||
// get RealTimeReward's Mean
|
|
||||||
public float getMeanRealTimeReward()
|
|
||||||
{
|
|
||||||
return (realTimeReward.Average());
|
|
||||||
}
|
|
||||||
// get RealTimeReward's Sum
|
|
||||||
public float getSumRealTimeReward()
|
|
||||||
{
|
|
||||||
return realTimeReward.Sum();
|
|
||||||
}
|
|
||||||
// get LastEPTotalReward last item
|
|
||||||
public float getLastEPTotalReward()
|
|
||||||
{
|
|
||||||
return (EPTotalRewards.Last());
|
|
||||||
}
|
|
||||||
//get KeyCount
|
|
||||||
public (int w,int s,int a,int d,int shoot) getKeyCount()
|
|
||||||
{
|
|
||||||
return (realTimeWKeyCount, realTimeSKeyCount, realTimeAKeyCount, realTimeDKeyCount, realTimeShootCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,81 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class InGameMessages : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject MessageBox; // scrollView contents
|
|
||||||
public GameObject TextPrefab; // TextPrefab
|
|
||||||
public int maxMassages = 25;
|
|
||||||
|
|
||||||
public Color infoColor = Color.white;
|
|
||||||
public Color successColor = Color.green;
|
|
||||||
public Color errorColor = Color.red;
|
|
||||||
public Color warningColor = Color.yellow;
|
|
||||||
|
|
||||||
[System.NonSerialized]List<Message> messageList = new List<Message>();
|
|
||||||
|
|
||||||
public void SendMessagetoBox(string text,Message.MessageType messageType = Message.MessageType.info)
|
|
||||||
{
|
|
||||||
if (messageList.Count > maxMassages)
|
|
||||||
{
|
|
||||||
// keep mesages under maxMassages
|
|
||||||
Destroy(messageList[0].textOBJ.gameObject);
|
|
||||||
messageList.Remove(messageList[0]);
|
|
||||||
}
|
|
||||||
// add timestamp
|
|
||||||
string date = "[" + DateTime.Now.ToString("MMdd_hh:mm:ss") + "] ";
|
|
||||||
text = date + text;
|
|
||||||
|
|
||||||
Message newMessage = new Message();
|
|
||||||
newMessage.text = text;
|
|
||||||
|
|
||||||
GameObject newText = Instantiate(TextPrefab, MessageBox.transform);
|
|
||||||
newMessage.textOBJ = newText.GetComponent<Text>();
|
|
||||||
newMessage.textOBJ.text = newMessage.text;
|
|
||||||
newMessage.textOBJ.color = MessageTypeColor(messageType);
|
|
||||||
|
|
||||||
messageList.Add(newMessage);
|
|
||||||
}
|
|
||||||
|
|
||||||
// parse messageType to Color
|
|
||||||
Color MessageTypeColor(Message.MessageType messageType)
|
|
||||||
{
|
|
||||||
Color thisColor = infoColor;
|
|
||||||
switch (messageType)
|
|
||||||
{
|
|
||||||
case Message.MessageType.info:
|
|
||||||
thisColor = infoColor;
|
|
||||||
break;
|
|
||||||
case Message.MessageType.success:
|
|
||||||
thisColor = successColor;
|
|
||||||
break;
|
|
||||||
case Message.MessageType.error:
|
|
||||||
thisColor = errorColor;
|
|
||||||
break;
|
|
||||||
case Message.MessageType.warnning:
|
|
||||||
thisColor = warningColor;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return thisColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Message Class
|
|
||||||
[System.Serializable]
|
|
||||||
public class Message
|
|
||||||
{
|
|
||||||
public string text;
|
|
||||||
public Text textOBJ;
|
|
||||||
public MessageType messageType;
|
|
||||||
|
|
||||||
public enum MessageType
|
|
||||||
{
|
|
||||||
info,
|
|
||||||
success,
|
|
||||||
error,
|
|
||||||
warnning
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 414edca99b7a04940a0801ec06c99007
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,43 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class RealTimeEnemyNumChanger : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject Agent;
|
|
||||||
|
|
||||||
public InputField enemyNumInputField;
|
|
||||||
public Text enemyNumPlaceholder;
|
|
||||||
|
|
||||||
public void EnemyChangeBTPresses()
|
|
||||||
{
|
|
||||||
AgentWithGun agentWithGun = Agent.GetComponent<AgentWithGun>();
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
int enemyNum = Math.Abs(int.Parse(enemyNumInputField.GetComponent<InputField>().text));
|
|
||||||
|
|
||||||
|
|
||||||
if (enemyNumInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
enemyNumPlaceholder.color = Color.red;
|
|
||||||
enemyNumPlaceholder.text = "Wrong Type!";
|
|
||||||
enemyNumInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong enemyNum Type!", Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else if (enemyNumInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
enemyNumPlaceholder.color = Color.gray;
|
|
||||||
enemyNumPlaceholder.text = "nonR";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
enemyNumPlaceholder.color = Color.gray;
|
|
||||||
enemyNumPlaceholder.text = "nonR";
|
|
||||||
agentWithGun.enemyNum = enemyNum;
|
|
||||||
enemyNumInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox($"Enemy Num = {enemyNum} add Success. Valid in the next round.", Message.MessageType.success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 137cfd15c80550b4589b3dce99ff2d09
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,234 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class RealTimeRewardChanger : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject Agent;
|
|
||||||
|
|
||||||
public InputField nonRInputField;
|
|
||||||
public InputField shootRInputField;
|
|
||||||
public InputField shootWithoutReadyRInputField;
|
|
||||||
public InputField hitRInputField;
|
|
||||||
public InputField killRInputField;
|
|
||||||
public InputField winRInputField;
|
|
||||||
public InputField loseRInputField;
|
|
||||||
|
|
||||||
public Text nonRPlaceholder;
|
|
||||||
public Text shootRPlaceholder;
|
|
||||||
public Text shootWithoutReadyRPlaceholder;
|
|
||||||
public Text hitRPlaceholder;
|
|
||||||
public Text killRPlaceholder;
|
|
||||||
public Text winRPlaceholder;
|
|
||||||
public Text loseRPlaceholder;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void nonRBTPresses()
|
|
||||||
{
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
if (nonRInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
nonRPlaceholder.color = Color.red;
|
|
||||||
nonRPlaceholder.text = "Wrong Type!";
|
|
||||||
nonRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error);
|
|
||||||
|
|
||||||
}else if (nonRInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
nonRPlaceholder.color = Color.gray;
|
|
||||||
nonRPlaceholder.text = "nonR";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
nonRPlaceholder.color = Color.gray;
|
|
||||||
nonRPlaceholder.text = "nonR";
|
|
||||||
string reward = nonRInputField.GetComponent<InputField>().text;
|
|
||||||
Agent.GetComponent<AgentWithGun>().nonReward = float.Parse(reward);
|
|
||||||
nonRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Reward nonR change Success",Message.MessageType.success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shootRBTPresses()
|
|
||||||
{
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
if (shootRInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
shootRPlaceholder.color = Color.red;
|
|
||||||
shootRPlaceholder.text = "Wrong Type!";
|
|
||||||
shootRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else if (shootRInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
shootRPlaceholder.color = Color.gray;
|
|
||||||
shootRPlaceholder.text = "shootR";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
shootRPlaceholder.color = Color.gray;
|
|
||||||
shootRPlaceholder.text = "shootR";
|
|
||||||
string reward = shootRInputField.GetComponent<InputField>().text;
|
|
||||||
Agent.GetComponent<AgentWithGun>().shootReward = float.Parse(reward);
|
|
||||||
shootRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Reward shootR change Success",Message.MessageType.success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void shootWithoutReadyRBTPresses()
|
|
||||||
{
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
if (shootWithoutReadyRInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
shootWithoutReadyRPlaceholder.color = Color.red;
|
|
||||||
shootWithoutReadyRPlaceholder.text = "Wrong Type!";
|
|
||||||
shootWithoutReadyRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else if (shootWithoutReadyRInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
shootWithoutReadyRPlaceholder.color = Color.gray;
|
|
||||||
shootWithoutReadyRPlaceholder.text = "SWORR";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
shootWithoutReadyRPlaceholder.color = Color.gray;
|
|
||||||
shootWithoutReadyRPlaceholder.text = "SWORR";
|
|
||||||
string reward = shootWithoutReadyRInputField.GetComponent<InputField>().text;
|
|
||||||
Agent.GetComponent<AgentWithGun>().shootWithoutReadyReward = float.Parse(reward);
|
|
||||||
shootWithoutReadyRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Reward SWORR change Success",Message.MessageType.success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void hitRBTPresses()
|
|
||||||
{
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
if (hitRInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
hitRPlaceholder.color = Color.red;
|
|
||||||
hitRPlaceholder.text = "Wrong Type!";
|
|
||||||
hitRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else if (hitRInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
hitRPlaceholder.color = Color.gray;
|
|
||||||
hitRPlaceholder.text = "hitR";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
hitRPlaceholder.color = Color.gray;
|
|
||||||
hitRPlaceholder.text = "hitR";
|
|
||||||
string reward = hitRInputField.GetComponent<InputField>().text;
|
|
||||||
Agent.GetComponent<AgentWithGun>().hitReward = float.Parse(reward);
|
|
||||||
hitRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Reward hitR change Success",Message.MessageType.success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void killRBTPresses()
|
|
||||||
{
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
if (killRInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
killRPlaceholder.color = Color.red;
|
|
||||||
killRPlaceholder.text = "Wrong Type!";
|
|
||||||
killRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else if (killRInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
killRPlaceholder.color = Color.gray;
|
|
||||||
killRPlaceholder.text = "killR";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
killRPlaceholder.color = Color.gray;
|
|
||||||
killRPlaceholder.text = "killR";
|
|
||||||
string reward = killRInputField.GetComponent<InputField>().text;
|
|
||||||
Agent.GetComponent<AgentWithGun>().killReward = float.Parse(reward);
|
|
||||||
killRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Reward killR change Success",Message.MessageType.success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void winRBTPresses()
|
|
||||||
{
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
if (winRInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
winRPlaceholder.color = Color.red;
|
|
||||||
winRPlaceholder.text = "Wrong Type!";
|
|
||||||
winRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else if (winRInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
winRPlaceholder.color = Color.gray;
|
|
||||||
winRPlaceholder.text = "winR";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
winRPlaceholder.color = Color.gray;
|
|
||||||
winRPlaceholder.text = "winR";
|
|
||||||
string reward = winRInputField.GetComponent<InputField>().text;
|
|
||||||
Agent.GetComponent<AgentWithGun>().winReward = float.Parse(reward);
|
|
||||||
winRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Reward winR change Success", Message.MessageType.success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void loseRBTPresses()
|
|
||||||
{
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
if (loseRInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
loseRPlaceholder.color = Color.red;
|
|
||||||
loseRPlaceholder.text = "Wrong Type!";
|
|
||||||
loseRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong Reward Type!", Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else if (loseRInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
loseRPlaceholder.color = Color.gray;
|
|
||||||
loseRPlaceholder.text = "loseR";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
loseRPlaceholder.color = Color.gray;
|
|
||||||
loseRPlaceholder.text = "loseR";
|
|
||||||
string reward = loseRInputField.GetComponent<InputField>().text;
|
|
||||||
Agent.GetComponent<AgentWithGun>().loseReward = float.Parse(reward);
|
|
||||||
loseRInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Reward loseR change Success",Message.MessageType.success);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f31155528181e24438cf507311adf048
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,54 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class RealTimeTimeLimitChanger : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject Agent;
|
|
||||||
|
|
||||||
public InputField TimeLimInputField;
|
|
||||||
public Text TimeLimPlaceholder;
|
|
||||||
|
|
||||||
public void BTPressed()
|
|
||||||
{
|
|
||||||
AgentWithGun agentWithGun = Agent.GetComponent<AgentWithGun>();
|
|
||||||
InGameMessages messenger = gameObject.GetComponent<InGameMessages>();
|
|
||||||
int timeLimit = Math.Abs(int.Parse(TimeLimInputField.GetComponent<InputField>().text));
|
|
||||||
|
|
||||||
if (TimeLimInputField.GetComponent<InputField>().text == "-")
|
|
||||||
{
|
|
||||||
// input chara not illegal
|
|
||||||
TimeLimPlaceholder.color = Color.red;
|
|
||||||
TimeLimPlaceholder.text = "Wrong Type!";
|
|
||||||
TimeLimInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox("Wrong timeLimit Type!", Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else if (TimeLimInputField.GetComponent<InputField>().text == "")
|
|
||||||
{
|
|
||||||
// empty chara
|
|
||||||
TimeLimPlaceholder.color = Color.gray;
|
|
||||||
TimeLimPlaceholder.text = "TimeLim";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int remainTime = agentWithGun.remainTime;
|
|
||||||
// make sure new timeLimit is greater than remainTime;
|
|
||||||
if (timeLimit <= remainTime)
|
|
||||||
{
|
|
||||||
TimeLimPlaceholder.color = Color.red;
|
|
||||||
TimeLimPlaceholder.text = "Error";
|
|
||||||
messenger.SendMessagetoBox($"New time should greater than remainTime({remainTime})",Message.MessageType.error);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// good to go~
|
|
||||||
TimeLimPlaceholder.color = Color.gray;
|
|
||||||
TimeLimPlaceholder.text = "TimeLim";
|
|
||||||
agentWithGun.timeLimit = timeLimit;
|
|
||||||
TimeLimInputField.GetComponent<InputField>().text = "";
|
|
||||||
messenger.SendMessagetoBox($"Time Limit changed to {timeLimit}",Message.MessageType.success);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 604d05168c977c04887a3add62ce34da
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,13 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SaveWeightsButton : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject Agent;
|
|
||||||
public void onButtonClicked()
|
|
||||||
{
|
|
||||||
// set saveNow to active.
|
|
||||||
Agent.GetComponent<AgentWithGun>().saveNow = 1;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 065aae6979c750b4fa0a0be5dbd8d2c7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,202 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using XCharts.Runtime;
|
|
||||||
|
|
||||||
/*????UI*/
|
|
||||||
|
|
||||||
public class UIController : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[Header("Key Viewer")]
|
|
||||||
public int updateStep = 600;
|
|
||||||
public Text upText;
|
|
||||||
public Text downText;
|
|
||||||
public Text leftText;
|
|
||||||
public Text rightText;
|
|
||||||
public Text shootText;
|
|
||||||
public Text MouseText;
|
|
||||||
public Text remainTimeText;
|
|
||||||
public Text remainEnemyText;
|
|
||||||
public Image mouseVisualizationBG;
|
|
||||||
public Image mouseVisualizationMeter;
|
|
||||||
|
|
||||||
[Header("Reward Viewer")]
|
|
||||||
public Text nonRewardText;
|
|
||||||
public Text shootRewardText;
|
|
||||||
public Text shootWithoutReadyRewardText;
|
|
||||||
public Text hitRewardText;
|
|
||||||
public Text winRewardText;
|
|
||||||
public Text loseRewardText;
|
|
||||||
public Text killRewardText;
|
|
||||||
|
|
||||||
|
|
||||||
[Header("X_Charts")]
|
|
||||||
public GameObject realTimeRewardChartOBJ;
|
|
||||||
public GameObject realTimeKeyCounterChartOBJ;
|
|
||||||
public GameObject EPTotalRewardsChartOBJ;
|
|
||||||
|
|
||||||
[Header("Other Para")]
|
|
||||||
public float mouseMaxMovement = 15;
|
|
||||||
|
|
||||||
private LineChart realTimeRewardChart;
|
|
||||||
private BarChart realTimeKeyCounterChart;
|
|
||||||
private LineChart EPTotalRewardsChart;
|
|
||||||
|
|
||||||
//-----------RewardViewer--------
|
|
||||||
public void updateRewardViewer(float nonReward, float shootReward, float shootWithoutReadyReward, float hitReward, float winReward, float loseReward, float killReward)
|
|
||||||
{
|
|
||||||
nonRewardText.text = Convert.ToString(nonReward);
|
|
||||||
shootRewardText.text = Convert.ToString(shootReward);
|
|
||||||
shootWithoutReadyRewardText.text = Convert.ToString(shootWithoutReadyReward);
|
|
||||||
hitRewardText.text = Convert.ToString(hitReward);
|
|
||||||
winRewardText.text = Convert.ToString(winReward);
|
|
||||||
loseRewardText.text = Convert.ToString(loseReward);
|
|
||||||
killRewardText.text = Convert.ToString(killReward);
|
|
||||||
}
|
|
||||||
|
|
||||||
//------------RemainTime----------
|
|
||||||
public void updateRemainTime(int remainTime)
|
|
||||||
{
|
|
||||||
remainTimeText.text = Convert.ToString(remainTime);
|
|
||||||
}
|
|
||||||
//------------RemainEnemy---------
|
|
||||||
public void updateRemainEnemy(int enemyNum)
|
|
||||||
{
|
|
||||||
remainEnemyText.text = Convert.ToString(enemyNum);
|
|
||||||
}
|
|
||||||
|
|
||||||
//------------Key Viewer----------
|
|
||||||
public void updateWASDKeyViewer(int vertical,int horizontal)
|
|
||||||
{
|
|
||||||
if (vertical == 1)
|
|
||||||
{
|
|
||||||
upText.color = Color.red;
|
|
||||||
downText.color = Color.black;
|
|
||||||
}
|
|
||||||
else if (vertical == -1)
|
|
||||||
{
|
|
||||||
downText.color = Color.red;
|
|
||||||
upText.color = Color.black;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
downText.color = Color.black;
|
|
||||||
upText.color = Color.black;
|
|
||||||
}
|
|
||||||
if (horizontal == 1)
|
|
||||||
{
|
|
||||||
rightText.color = Color.red;
|
|
||||||
leftText.color = Color.black;
|
|
||||||
}
|
|
||||||
else if (horizontal == -1)
|
|
||||||
{
|
|
||||||
leftText.color = Color.red;
|
|
||||||
rightText.color = Color.black;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
downText.color = Color.black;
|
|
||||||
upText.color = Color.black;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void updateShootKeyViewer(int shoot,bool isGunReady)
|
|
||||||
{
|
|
||||||
if(shoot != 0 && isGunReady == true)
|
|
||||||
{
|
|
||||||
shootText.color = Color.red;
|
|
||||||
}
|
|
||||||
else if(shoot != 0 && isGunReady == false)
|
|
||||||
{
|
|
||||||
shootText.color = Color.yellow;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
shootText.color = Color.black;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void updateMouseMovementViewer(float Mouse_x)
|
|
||||||
{
|
|
||||||
MouseText.text = Mouse_x.ToString();
|
|
||||||
float mouseBGWidth = mouseVisualizationBG.GetComponent<RectTransform>().sizeDelta.x;
|
|
||||||
float mouseBGPosX = mouseVisualizationBG.GetComponent<RectTransform>().position.x;
|
|
||||||
float mouseBGPosY = mouseVisualizationBG.GetComponent<RectTransform>().position.y;
|
|
||||||
|
|
||||||
float mouseMeterWidth = mouseBGWidth * Mouse_x / mouseMaxMovement;
|
|
||||||
float mouseMeterPositionOffset = mouseMeterWidth / 2;
|
|
||||||
mouseVisualizationMeter.rectTransform.sizeDelta = new Vector2(Math.Abs(mouseMeterWidth),mouseVisualizationMeter.GetComponent<RectTransform>().sizeDelta.y);
|
|
||||||
mouseVisualizationMeter.rectTransform.position = new Vector3(mouseBGPosX + mouseMeterPositionOffset, mouseBGPosY, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ------------X Chart------------
|
|
||||||
// Initialize Chart UI
|
|
||||||
public void iniChart()
|
|
||||||
{
|
|
||||||
realTimeRewardChart = realTimeRewardChartOBJ.GetComponent<LineChart>();
|
|
||||||
resetStepChart();
|
|
||||||
realTimeKeyCounterChart = realTimeKeyCounterChartOBJ.GetComponent<BarChart>();
|
|
||||||
resetCounterChat();
|
|
||||||
|
|
||||||
EPTotalRewardsChart = EPTotalRewardsChartOBJ.GetComponent<LineChart>();
|
|
||||||
resetEPChart();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Resert------------
|
|
||||||
// reset setp by setp update Chart
|
|
||||||
public void resetStepChart()
|
|
||||||
{
|
|
||||||
realTimeRewardChart.RemoveData();
|
|
||||||
realTimeRewardChart.AddSerie<Line>("RealTimeRewardChart");
|
|
||||||
}
|
|
||||||
// reset keyCounter Chart
|
|
||||||
public void resetCounterChat()
|
|
||||||
{
|
|
||||||
realTimeKeyCounterChart.RemoveData();
|
|
||||||
realTimeKeyCounterChart.AddSerie<Bar>("RealTimeKeyCounterChart");
|
|
||||||
realTimeKeyCounterChart.AddXAxisData("W");
|
|
||||||
realTimeKeyCounterChart.AddXAxisData("S");
|
|
||||||
realTimeKeyCounterChart.AddXAxisData("A");
|
|
||||||
realTimeKeyCounterChart.AddXAxisData("D");
|
|
||||||
realTimeKeyCounterChart.AddXAxisData("Pew");
|
|
||||||
realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "W");
|
|
||||||
realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "S");
|
|
||||||
realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "A");
|
|
||||||
realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "D");
|
|
||||||
realTimeKeyCounterChart.AddData("RealTimeKeyCounterChart", 0, "Pew");
|
|
||||||
}
|
|
||||||
// reset EP by EP update Chart
|
|
||||||
public void resetEPChart()
|
|
||||||
{
|
|
||||||
EPTotalRewardsChart.RemoveData();
|
|
||||||
EPTotalRewardsChart.AddSerie<Line>("EPTotalRewardsChart");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update------------
|
|
||||||
// update setp by setp update Type Chart
|
|
||||||
public void stepUpdateChart(int step, float reward)
|
|
||||||
{
|
|
||||||
if(step % updateStep == 0)
|
|
||||||
{
|
|
||||||
resetStepChart();
|
|
||||||
}
|
|
||||||
realTimeRewardChart.AddXAxisData(Convert.ToString(step));
|
|
||||||
realTimeRewardChart.AddData(0,reward);
|
|
||||||
}
|
|
||||||
// update KeyCounter chart
|
|
||||||
public void updateKeyCounterChart(int kWCount, int kSCount, int kACount, int kDCount,int shootCount)
|
|
||||||
{
|
|
||||||
realTimeKeyCounterChart.UpdateData(0, 0, kWCount);
|
|
||||||
realTimeKeyCounterChart.UpdateData(0, 1, kSCount);
|
|
||||||
realTimeKeyCounterChart.UpdateData(0, 2, kACount);
|
|
||||||
realTimeKeyCounterChart.UpdateData(0, 3, kDCount);
|
|
||||||
realTimeKeyCounterChart.UpdateData(0, 4, shootCount);
|
|
||||||
}
|
|
||||||
// update EP by EP update Type Chart
|
|
||||||
public void epUpdateChart(int EP,float totalReward)
|
|
||||||
{
|
|
||||||
EPTotalRewardsChart.AddXAxisData(Convert.ToString(EP));
|
|
||||||
EPTotalRewardsChart.AddData(0,totalReward);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 89d83d123322a5c4ba6afb3c86403371
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"MonoBehaviour": {
|
||||||
|
"Version": 4,
|
||||||
|
"EnableBurstCompilation": true,
|
||||||
|
"EnableOptimisations": true,
|
||||||
|
"EnableSafetyChecks": false,
|
||||||
|
"EnableDebugInAllBuilds": false,
|
||||||
|
"UsePlatformSDKLinker": false,
|
||||||
|
"CpuMinTargetX32": 0,
|
||||||
|
"CpuMaxTargetX32": 0,
|
||||||
|
"CpuMinTargetX64": 0,
|
||||||
|
"CpuMaxTargetX64": 0,
|
||||||
|
"CpuTargetsX32": 6,
|
||||||
|
"CpuTargetsX64": 72,
|
||||||
|
"OptimizeFor": 0
|
||||||
|
}
|
||||||
|
}
|
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"MonoBehaviour": {
|
||||||
|
"Version": 4,
|
||||||
|
"DisabledWarnings": ""
|
||||||
|
}
|
||||||
|
}
|
@ -99,7 +99,7 @@ PlayerSettings:
|
|||||||
xboxEnableFitness: 0
|
xboxEnableFitness: 0
|
||||||
visibleInBackground: 1
|
visibleInBackground: 1
|
||||||
allowFullscreenSwitch: 1
|
allowFullscreenSwitch: 1
|
||||||
fullscreenMode: 1
|
fullscreenMode: 3
|
||||||
xboxSpeechDB: 0
|
xboxSpeechDB: 0
|
||||||
xboxEnableHeadOrientation: 0
|
xboxEnableHeadOrientation: 0
|
||||||
xboxEnableGuest: 0
|
xboxEnableGuest: 0
|
||||||
@ -135,7 +135,9 @@ PlayerSettings:
|
|||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 0.1
|
bundleVersion: 0.1
|
||||||
preloadedAssets: []
|
preloadedAssets:
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
|
167
ProjectSettings/SceneTemplateSettings.json
Normal file
167
ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,167 @@
|
|||||||
|
{
|
||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Animations.AnimatorController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.Audio.AudioMixerController",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ComputeShader",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Cubemap",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.GameObject",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.LightingDataAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.LightingSettings",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Material",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.MonoScript",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicMaterial",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEditor.SceneAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.ShaderVariantCollection",
|
||||||
|
"ignore": true,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 0,
|
||||||
|
"supportsModification": true
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"defaultDependencyTypeInfo": {
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
||||||
|
"supportsModification": true
|
||||||
|
},
|
||||||
|
"newSceneOverride": 0
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user