V3.4.3 修复Prefab中block不被识别为wall的问题
更新DOTWeen
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@@ -30,8 +30,8 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 153724040722506434}
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- {fileID: 5588101687737187086}
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- {fileID: 1357550653163795196}
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- {fileID: 5588101687737187086}
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- {fileID: 7066860432450549572}
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- {fileID: 2277806372416060951}
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m_Father: {fileID: 0}
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@@ -213,7 +213,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 153724040464013532}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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--- !u!114 &6847449221837604058
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MonoBehaviour:
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@@ -512,7 +512,7 @@ GameObject:
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- component: {fileID: 3800629985061543410}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -880,7 +880,7 @@ GameObject:
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- component: {fileID: 8053783845574471733}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -1237,5 +1237,5 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 153724040464013532}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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