V3.4.3 修复Prefab中block不被识别为wall的问题
更新DOTWeen
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@@ -33,7 +33,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 835888627718709789}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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--- !u!114 &6250021831124336155
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MonoBehaviour:
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@@ -458,8 +458,8 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 835888627451828227}
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- {fileID: 4915507008790593999}
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- {fileID: 1976361517155649597}
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- {fileID: 4915507008790593999}
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- {fileID: 7757739990989639045}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@@ -511,7 +511,7 @@ GameObject:
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- component: {fileID: 4396924604610209587}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -892,5 +892,5 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 835888627718709789}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -195,7 +195,7 @@ GameObject:
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- component: {fileID: 2974111256687100730}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -563,7 +563,7 @@ GameObject:
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- component: {fileID: 8231576295220653821}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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