V3.4.3 修复Prefab中block不被识别为wall的问题
更新DOTWeen
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@@ -15,7 +15,7 @@ GameObject:
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- component: {fileID: 7707552988762202410}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -309,7 +309,7 @@ MeshRenderer:
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_SelectedEditorRenderState: 2
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@@ -15,7 +15,7 @@ GameObject:
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- component: {fileID: 8339270214340976814}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -16,7 +16,7 @@ GameObject:
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- component: {fileID: 6034071121128900681}
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m_Layer: 0
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m_Name: Cube
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m_TagString: Untagged
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m_TagString: Wall
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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