V3.4.3 修复Prefab中block不被识别为wall的问题

更新DOTWeen
This commit is contained in:
2023-10-15 09:03:35 +09:00
parent c790d1d817
commit 55f6604307
59 changed files with 367 additions and 367 deletions
@@ -130,7 +130,7 @@ GameObject:
- component: {fileID: 331898018282026275}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -505,7 +505,7 @@ GameObject:
- component: {fileID: 5908167145062071271}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1002,7 +1002,7 @@ GameObject:
- component: {fileID: 4140613885664334878}
m_Layer: 0
m_Name: Cube (3)
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1453,7 +1453,7 @@ GameObject:
- component: {fileID: 4889017667857126961}
- component: {fileID: 4889017667857126962}
m_Layer: 0
m_Name: Go-Difficult-0
m_Name: Attack-Difficult-0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1529,7 +1529,7 @@ GameObject:
- component: {fileID: 6759692877832926045}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1873,7 +1873,7 @@ GameObject:
- component: {fileID: 2331453208027242152}
m_Layer: 0
m_Name: Cube (1)
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0