V3.4.3 修复Prefab中block不被识别为wall的问题

更新DOTWeen
This commit is contained in:
2023-10-15 09:03:35 +09:00
parent c790d1d817
commit 55f6604307
59 changed files with 367 additions and 367 deletions
@@ -16,7 +16,7 @@ GameObject:
- component: {fileID: 7847519093199027691}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -878,7 +878,7 @@ GameObject:
- component: {fileID: 4144112941386232623}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1299,7 +1299,7 @@ GameObject:
- component: {fileID: 2108537750798948516}
m_Layer: 0
m_Name: Cube (1)
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1757,7 +1757,7 @@ GameObject:
- component: {fileID: 6482071595647019331}
m_Layer: 0
m_Name: Cube (2)
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -2210,7 +2210,7 @@ GameObject:
- component: {fileID: 9133506841816092733}
- component: {fileID: 9133506841816092734}
m_Layer: 0
m_Name: Go-4Wall-5
m_Name: Attack-4Wall-5
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0