V3.4.3 修复Prefab中block不被识别为wall的问题

更新DOTWeen
This commit is contained in:
2023-10-15 09:03:35 +09:00
parent c790d1d817
commit 55f6604307
59 changed files with 367 additions and 367 deletions
@@ -169,7 +169,7 @@ GameObject:
- component: {fileID: 531591713932621986}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -622,7 +622,7 @@ GameObject:
- component: {fileID: 5910325880133744230}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -961,7 +961,7 @@ GameObject:
- component: {fileID: 4621523416105491376}
- component: {fileID: 4621523416105491379}
m_Layer: 0
m_Name: Go-4Wall-4
m_Name: Attack-4Wall-4
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1466,7 +1466,7 @@ GameObject:
- component: {fileID: 7428334499259409102}
m_Layer: 0
m_Name: Cube (2)
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1924,7 +1924,7 @@ GameObject:
- component: {fileID: 2567413470048621353}
m_Layer: 0
m_Name: Cube (1)
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0