V3.4.3 修复Prefab中block不被识别为wall的问题

更新DOTWeen
This commit is contained in:
2023-10-15 09:03:35 +09:00
parent c790d1d817
commit 55f6604307
59 changed files with 367 additions and 367 deletions
@@ -130,7 +130,7 @@ GameObject:
- component: {fileID: 5394744094264087286}
m_Layer: 0
m_Name: Cube (1)
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -581,7 +581,7 @@ GameObject:
- component: {fileID: 2980891294243248751}
- component: {fileID: 2980891294243248748}
m_Layer: 0
m_Name: Go-4Wall-2
m_Name: Attack-4Wall-2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -840,7 +840,7 @@ GameObject:
- component: {fileID: 4285458495858882489}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1184,7 +1184,7 @@ GameObject:
- component: {fileID: 4951895091252376198}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1656,7 +1656,7 @@ GameObject:
- component: {fileID: 7934256234445470077}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0