V3.4.3 修复Prefab中block不被识别为wall的问题

更新DOTWeen
This commit is contained in:
2023-10-15 09:03:35 +09:00
parent c790d1d817
commit 55f6604307
59 changed files with 367 additions and 367 deletions
@@ -48,7 +48,7 @@ GameObject:
- component: {fileID: 8082859264805361148}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -506,7 +506,7 @@ GameObject:
- component: {fileID: 1147782660634104003}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -850,7 +850,7 @@ GameObject:
- component: {fileID: 2686731872622811960}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1399,7 +1399,7 @@ GameObject:
- component: {fileID: 110601305161248947}
m_Layer: 0
m_Name: Cube (1)
m_TagString: Untagged
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -1850,7 +1850,7 @@ GameObject:
- component: {fileID: 7064833557264840746}
- component: {fileID: 7064833557264840745}
m_Layer: 0
m_Name: Go-4Wall-1
m_Name: Attack-4Wall-1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0