V3.4.3 修复Prefab中block不被识别为wall的问题
更新DOTWeen
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@@ -439,7 +439,7 @@ GameObject:
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- component: {fileID: 2022358066707465412}
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- component: {fileID: 2022358066707465415}
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m_Layer: 0
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m_Name: Go-2Wall-3
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m_Name: Attack-2Wall-3
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -461,7 +461,6 @@ Transform:
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- {fileID: 8824213877905147854}
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- {fileID: 6034282686273611542}
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- {fileID: 928873888305671908}
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- {fileID: 5167187817363657702}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -721,8 +720,8 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5065361709654542626}
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m_Father: {fileID: 2022358066707465412}
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m_RootOrder: 4
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m_Father: {fileID: 928873888305671908}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &7453362020305090985
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MeshFilter:
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@@ -1234,7 +1233,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 5167187817363657702}
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m_Father: {fileID: 2022358066707465412}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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