V3.2.1 向InGameMessageBox添加颜色功能 整理代码
V3.2.1 向InGameMessageBox添加颜色功能 整理代码
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@@ -1,3 +1,4 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class MouseInMap : MonoBehaviour
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@@ -64,7 +65,8 @@ public class MouseInMap : MonoBehaviour
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if (IsAgentorEnemyWithinDistance(targetDistanceThreshold))
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{
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// if agent or enemy is nearby, do not create new block
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messageCon.PushMessage("Agent or Enemy is too close!");
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messageCon.PushMessage(new List<string> { "Agent or Enemy is too close!" },
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new List<string> { "#800000ff" });
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}
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else
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{
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@@ -80,7 +82,8 @@ public class MouseInMap : MonoBehaviour
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if (IsAgentorEnemyWithinDistance(targetDistanceThreshold))
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{
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// if agent or enemy is nearby, do not create new block
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messageCon.PushMessage("Agent or Enemy is too close!");
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messageCon.PushMessage(new List<string> { "Agent or Enemy is too close!" },
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new List<string> { "#800000ff" });
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}
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else
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{
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@@ -95,7 +98,8 @@ public class MouseInMap : MonoBehaviour
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case MouseMode.EnemySet:
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if (IsAgentorEnemyWithinDistance(enemyDistanceThreshold))
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{
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messageCon.PushMessage("Agent or Enemy is too close!");
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messageCon.PushMessage(new List<string> { "Agent or Enemy is too close!" },
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new List<string> { "#800000ff" });
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}
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else
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{
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@@ -131,7 +135,7 @@ public class MouseInMap : MonoBehaviour
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case MouseMode.EnemySet:
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preSet = enemyCon.enemyPrefab;
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mousePreviewCon.ChangePreviewTo(preSet,true);
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mousePreviewCon.ChangePreviewTo(preSet, true);
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break;
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default:
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