Target & dynamic reward System V1.0
太多了...总之能用了,就这样吧,也懒得用英文写了(;´Д`) ParameterContainer用于管理所有的Reward和Parameter. TargetController用于生成目标,然后再让SceneBlockContainer实际生成目标块,并且兼顾reward计算功能和目标观察结果的获取. EnemyContainer用于生成和删除敌人. SceneBlockContainer用于生成和删除目标块. States用于管理HP. SceneBlock用于管理目标块的...一堆东西,比如目标大小,目标区内人数等和目标所属状态等.
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64ef717bc697ed049aa24dd03708ed11
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user