Target & dynamic reward System V1.0
太多了...总之能用了,就这样吧,也懒得用英文写了(;´Д`) ParameterContainer用于管理所有的Reward和Parameter. TargetController用于生成目标,然后再让SceneBlockContainer实际生成目标块,并且兼顾reward计算功能和目标观察结果的获取. EnemyContainer用于生成和删除敌人. SceneBlockContainer用于生成和删除目标块. States用于管理HP. SceneBlock用于管理目标块的...一堆东西,比如目标大小,目标区内人数等和目标所属状态等.
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@@ -90,7 +90,7 @@ TextureImporter:
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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pSDShowRemoveMatteOption: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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