V3.1.2 追加Train Button选择

引入DOTween Plugin
追加Train Button选择和其动画
优化代码
This commit is contained in:
2023-07-08 22:22:31 +08:00
parent cfccd12820
commit 246ac4adfa
64 changed files with 7347 additions and 43379 deletions
+5 -16
View File
@@ -85,24 +85,10 @@ public class AgentWithGun : Agent
[System.NonSerialized] public int finishedState;
// start scene datas 0=train 1=play
private int gamemode;
private int gameMode;
private void Start()
{
// initialize startSceneData & datas
// while GameObject StartSceneDataTransfer is exist
try
{
startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>();
gamemode = startSceneData.gamemode;
}
// while GameObject StartSceneDataTransfer is not exist
catch
{
Debug.LogError("Run WithOut StartScreen");
gamemode = 1;
}
// initialize scripts
paramContainer = parameterContainerObj.GetComponent<ParameterContainer>();
eneContainer = enemyContainerObj.GetComponent<EnemyContainer>();
@@ -113,6 +99,9 @@ public class AgentWithGun : Agent
raySensors = GetComponent<RaySensors>();
playerController = this.transform.GetComponent<CharacterController>();
// initialize gamemode from PrameterContainer
gameMode = paramContainer.gameMode;
// initialize Environment parameters
lockMouse = paramContainer.lockMouse;
damage = paramContainer.damage;
@@ -456,7 +445,7 @@ public class AgentWithGun : Agent
}
paramContainer.ResetTimeBonusReward();
//thisAgentObj.name = thisAgentObj.GetInstanceID().ToString();
if (gamemode == 0)
if (gameMode == 0)
{
// train mode
targetCon.RollNewScene();
@@ -7,6 +7,7 @@ public class ParameterContainer : MonoBehaviour
public GameObject agentObj;
private TargetController targetCon;
private SceneBlockContainer blockCont;
private StartSeneData startSceneData;
private float agentDistance;
private int agentInArea;
@@ -132,6 +133,11 @@ public class ParameterContainer : MonoBehaviour
private float targetInAreaTime = 0f;
private float lastFrameTime = 0f;
[System.NonSerialized] public int gameMode;
[System.NonSerialized] public float attackProb = 0f;
[System.NonSerialized] public float gotoProb = 0f;
[System.NonSerialized] public float defenceProb = 0f;
private void Start()
{
targetCon = targetConObj.GetComponent<TargetController>();
@@ -139,6 +145,19 @@ public class ParameterContainer : MonoBehaviour
areaTimeBonus = areaTimeBonusPerSec * timeLimit;
freeTimeBonus = freeTimeBonusPerSec * timeLimit;
targetTimeBonus = targetTimeBonusPerSec * timeLimit;
try
{
startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>();
gameMode = startSceneData.gamemode;
attackProb = startSceneData.attackProb;
gotoProb = startSceneData.gotoProb;
defenceProb = startSceneData.defenceProb;
}
catch
{
Debug.LogError("PrameterContainer:Run WithOut StartScreen!");
gameMode = 1;
}
}
private void Update()
@@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: -1100
icon: {instanceID: 0}
userData:
assetBundleName:
+16 -24
View File
@@ -16,7 +16,6 @@ public class TargetController : MonoBehaviour
// area
public GameObject edgeUp;
public GameObject edgeDown;
public GameObject edgeLeft;
public GameObject edgeRight;
@@ -24,7 +23,6 @@ public class TargetController : MonoBehaviour
//group
public string group1Tag = "Player";
public string group2Tag = "Enemy";
public float minEnemyAreaX;
@@ -67,7 +65,6 @@ public class TargetController : MonoBehaviour
private WorldUIController worldUICon;
private HUDController hudCon;
private RaySensors raySensors;
private StartSeneData startSceneData;
// start scene datas 0=train 1=play
private int gamemode;
@@ -75,6 +72,22 @@ public class TargetController : MonoBehaviour
// Start is called before the first frame update
private void Start()
{
blockCont = sceneBlockContainerObj.GetComponent<SceneBlockContainer>();
envUICon = environmentUIObj.GetComponent<EnvironmentUIControl>();
enemyCont = enemyContainerObj.GetComponent<EnemyContainer>();
agentCharaCon = agentObj.GetComponent<CharacterController>();
paramCon = parameterContainerObj.GetComponent<ParameterContainer>();
worldUICon = worldUIObj.GetComponent<WorldUIController>();
hudCon = HUDObj.GetComponent<HUDController>();
raySensors = agentObj.GetComponent<RaySensors>();
// get parameter from ParameterContainer
gamemode = paramCon.gameMode;
attackProb = paramCon.attackProb;
gotoProb = paramCon.gotoProb;
defenceProb = paramCon.defenceProb;
// initialize spawn area
minEnemyAreaX = edgeLeft.transform.localPosition.x + 1.0f;
maxEnemyAreaX = edgeRight.transform.localPosition.x - 1.0f;
minEnemyAreaZ = edgeAgent_Enemy.transform.localPosition.z + 1.0f;
@@ -85,33 +98,12 @@ public class TargetController : MonoBehaviour
minAgentAreaZ = edgeDown.transform.localPosition.z + 1.0f;
maxAgentAreaZ = edgeAgent_Enemy.transform.localPosition.z - 1.0f;
blockCont = sceneBlockContainerObj.GetComponent<SceneBlockContainer>();
envUICon = environmentUIObj.GetComponent<EnvironmentUIControl>();
enemyCont = enemyContainerObj.GetComponent<EnemyContainer>();
agentCharaCon = agentObj.GetComponent<CharacterController>();
paramCon = parameterContainerObj.GetComponent<ParameterContainer>();
worldUICon = worldUIObj.GetComponent<WorldUIController>();
hudCon = HUDObj.GetComponent<HUDController>();
raySensors = agentObj.GetComponent<RaySensors>();
freeProb = 1 - attackProb - gotoProb - defenceProb;
targetNum = (int)SceneBlockContainer.Targets.Num;
if (freeProb < 0)
{
Debug.LogError("target percentage wrong");
}
// initialize startSceneData & datas
// while GameObject StartSceneDataTransfer is exist
try
{
startSceneData = GameObject.Find("StartSceneDataTransfer").GetComponent<StartSeneData>();
gamemode = startSceneData.gamemode;
}
// while GameObject StartSceneDataTransfer is not exist
catch
{
Debug.LogError("Run WithOut StartScreen");
gamemode = 1;
}
// initialize a simple fake onehot encoder.
for (int i = 0; i < targetNum; i++)
@@ -0,0 +1,99 @@
using DG.Tweening;
using UnityEngine;
public class StartMenuAnimations : MonoBehaviour
{
public GameObject maskObj;
public GameObject mixButton;
public GameObject attackButton;
public GameObject gotoButton;
public GameObject freeButton;
public float animeDuration = 0.2f;
public Vector3 mixDestination = new Vector3(-85, 29, 0);
public Vector3 attackDestination = new Vector3(-100, 0, 0);
public Vector3 gotoDestination = new Vector3(-115, -29, 0);
public Vector3 freeDestination = new Vector3(-130, -58, 0);
public float maskScaleX = 1;
public float maskScaleY = 0.4f;
private Vector3 mixOriginDestination;
private Vector3 attackOriginDestination;
private Vector3 gotoOriginDestination;
private Vector3 freeOriginDestination;
private PolygonCollider2D parallelogramPolygon;
private bool isMouseOverMask = false;
private void Start()
{
// get start position
mixOriginDestination = mixButton.transform.position;
attackOriginDestination = attackButton.transform.position;
gotoOriginDestination = gotoButton.transform.position;
freeOriginDestination = freeButton.transform.position;
// transform local vector3 to world vector3 by parent
mixDestination += mixButton.transform.parent.position;
attackDestination += attackButton.transform.parent.position;
gotoDestination += gotoButton.transform.parent.position;
freeDestination += freeButton.transform.parent.position;
//get polygon from maskOBJ
parallelogramPolygon = maskObj.GetComponent<PolygonCollider2D>();
// minimize mask object
MinimizeMaskObj();
}
private void Update()
{
// check if mouse is in parallelogram
if (!isMouseOverMask && parallelogramPolygon.OverlapPoint(Input.mousePosition))
{
isMouseOverMask = true;
OnMaskPointerEnter();
}
else if (isMouseOverMask && !parallelogramPolygon.OverlapPoint(Input.mousePosition))
{
isMouseOverMask = false;
OnMaskPointerExit();
}
}
private void OnMaskPointerEnter()
{
// dotween move button
mixButton.transform.DOMove(mixDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
attackButton.transform.DOMove(attackDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
gotoButton.transform.DOMove(gotoDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
freeButton.transform.DOMove(freeDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
MaximizeMaskObj();
}
private void OnMaskPointerExit()
{
// dotween move button batck to original position
mixButton.transform.DOMove(mixOriginDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
attackButton.transform.DOMove(attackOriginDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
gotoButton.transform.DOMove(gotoOriginDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
freeButton.transform.DOMove(freeOriginDestination, animeDuration, true).SetEase(Ease.OutCirc).Play();
MinimizeMaskObj();
}
private void MinimizeMaskObj()
{
// minimize mask object use dotween doscale
maskObj.transform.DOScaleX(maskScaleX, animeDuration).SetEase(Ease.OutCirc).Play();
maskObj.transform.DOScaleY(maskScaleY, animeDuration).SetEase(Ease.OutCirc).Play();
}
private void MaximizeMaskObj()
{
// maximize mask object use dotween doscale
maskObj.transform.DOScaleX(1, animeDuration).SetEase(Ease.OutCirc).Play();
maskObj.transform.DOScaleY(1, animeDuration).SetEase(Ease.OutCirc).Play();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ee00299c7bed34148860da6e69fca27a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+4
View File
@@ -4,6 +4,10 @@ public class StartSeneData : MonoBehaviour
{
[Header("Game mode")]
public int gamemode = 0;// default trainning mode
[Header("Targets Prob")]
public float attackProb = 0f;
public float gotoProb = 0f;
public float defenceProb = 0f;
void Awake()
{
+33 -8
View File
@@ -31,16 +31,8 @@ public class StartUIManager : MonoBehaviour
// if time limit is over, load Train Scene
sceneLoader.LoadGameScene(SceneLoader.SceneType.Train);
}
}
// while Train-StartButton Pressed
public void OnTrainStartButtonPressed()
{
startSceneData.gamemode = 0;
sceneLoader.LoadGameScene(SceneLoader.SceneType.Train);
messageTextObj.text = "Loading Train Scene...";
}
// while StartButton-Play Pressed
public void OnPlayButtonPressed()
{
@@ -48,5 +40,38 @@ public class StartUIManager : MonoBehaviour
sceneLoader.LoadGameScene(SceneLoader.SceneType.Play);
messageTextObj.text = "Loading Play Scene...";
}
public void OnAttackTrainButtonPressed()
{
// while Train-Attack-Button Pressed
startSceneData.attackProb = 1f;
LoadTrainScene();
}
public void OnGotoTrainButtonPressed()
{
// while Train-Goto-Button Pressed
startSceneData.gotoProb = 1f;
LoadTrainScene();
}
public void OnFreeTrainButtonPressed()
{
// while Train-Free-Button Pressed
LoadTrainScene();
}
public void OnMixTrainButtonPressed()
{
// while Train-Mix-Button Pressed
startSceneData.attackProb = 0.333f;
startSceneData.gotoProb = 0.333f;
LoadTrainScene();
}
private void LoadTrainScene()
{
// load Train Scene
sceneLoader.LoadGameScene(SceneLoader.SceneType.Train);
messageTextObj.text = "Loading Train Scene...";
}
}