V3.3.0 MultiLevel功能创建完成
MultiLevel功能创建完成,play模式基本功能适配结束。下次再也不隔这么久commit一次了:(
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@@ -12,7 +12,7 @@ public class AgentController : MonoBehaviour
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public GameObject environmentUIControlObj;
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public GameObject targetControllerObj;
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public GameObject HUDObj;
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public Camera nowCam;
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public Camera fpsCam;
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[Header("GetAxis() Simulate")]
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public float moveSpeed = 9.0f;
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@@ -182,7 +182,7 @@ public class AgentController : MonoBehaviour
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//相机在上下旋转移动时,相机方向不会随着移动,类似于低头和抬头,左右移动时,相机方向会随着向左向右移动,类似于向左向右看
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//所以在控制相机向左向右旋转时,要保证和父物体一起转动
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nowCam.transform.localRotation = Quaternion.Euler(yRotation, 0, 0);
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fpsCam.transform.localRotation = Quaternion.Euler(yRotation, 0, 0);
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//this.transform指这个CameraRotation的位置,localRotation指的是旋转轴
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//transform.localRotation = Quaternion.Eular(x,y,z)控制旋转的时候,按照X-Y-Z轴的旋转顺规
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//即以围绕X轴旋转x度,围绕Y轴旋转y度,围绕Z轴旋转z度
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@@ -196,8 +196,8 @@ public class AgentController : MonoBehaviour
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// ballistic 射击弹道处理,并返回获得reward
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private float Ballistic(int shootState)
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{
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Vector3 point = new Vector3(nowCam.pixelWidth / 2, nowCam.pixelHeight / 2, 0);//发射位置
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Ray ray = nowCam.ScreenPointToRay(point);
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Vector3 point = new Vector3(fpsCam.pixelWidth / 2, fpsCam.pixelHeight / 2, 0);//发射位置
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Ray ray = fpsCam.ScreenPointToRay(point);
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RaycastHit hit;
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// Debug.DrawRay(ray.origin, ray.direction * 100, Color.blue);
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//按下鼠标左键
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@@ -252,7 +252,7 @@ public class AgentController : MonoBehaviour
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float nowReward = 0;
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bool isFacingtoEnemy = false;
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float enemyFacingDistance = 0f;
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Ray ray = nowCam.ScreenPointToRay(new Vector3(nowCam.pixelWidth / 2, nowCam.pixelHeight / 2, 0));
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Ray ray = fpsCam.ScreenPointToRay(new Vector3(fpsCam.pixelWidth / 2, fpsCam.pixelHeight / 2, 0));
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if (targetCon.targetTypeInt == (int)SceneBlockContainer.Targets.Free)
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{
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//free mode
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@@ -43,6 +43,8 @@ public class TargetController : MonoBehaviour
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[SerializeField, Range(0f, 1f)] public float defenceProb = 0.2f;
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[System.NonSerialized] public int targetTypeInt;
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[System.NonSerialized] public int gotoLevelNum;
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[System.NonSerialized] public int attackLevelNum;
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public float[] targetState = new float[6];
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public enum EndType
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@@ -103,6 +105,8 @@ public class TargetController : MonoBehaviour
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freeProb = 1 - attackProb - gotoProb - defenceProb;
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targetNum = (int)SceneBlockContainer.Targets.Num;
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gotoLevelNum = sceneBlockCon.scenePrefabSet.GetLevelNumber(SceneBlockContainer.Targets.Go);
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attackLevelNum = sceneBlockCon.scenePrefabSet.GetLevelNumber(SceneBlockContainer.Targets.Attack);
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if (freeProb < 0)
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{
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Debug.LogError("TargetController.Start: target percentage wrong");
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