Observation多处修复
Observation显示UI修正对应新的Rotation 修正targetState长度错误,优化TargetController的Play模式 修改TargetPosition坐标从TargetBlock坐标为Firebases坐标 修改45s超时动作从加载train scene为退出游戏
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@@ -87,9 +87,7 @@ public class MouseInMap : MonoBehaviour
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else
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{
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// if agent or enemy is not nearby, create new block
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sceneBlockCon.CreateNewBlock(Targets.Attack, blockLevel, blockNum, nowHitPositionRelative);
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sceneBlockCon.InitializeBlock(environmentObj);
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targetCon.AttackModeChange(nowHitPositionRelative);
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targetCon.PlayTargetChange(Targets.Attack, nowHitPositionRelative, blockLevel, blockNum);
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ChangeMouseMode(MouseMode.Default);
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}
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break;
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@@ -104,9 +102,7 @@ public class MouseInMap : MonoBehaviour
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else
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{
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// if agent or enemy is not nearby, create new block
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sceneBlockCon.CreateNewBlock(Targets.Go, blockLevel, blockNum, nowHitPositionRelative);
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sceneBlockCon.InitializeBlock(environmentObj);
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targetCon.GotoModeChange(nowHitPositionRelative);
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targetCon.PlayTargetChange(Targets.Go, nowHitPositionRelative, blockLevel, blockNum);
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ChangeMouseMode(MouseMode.Default);
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}
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break;
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