Observation多处修复

Observation显示UI修正对应新的Rotation
修正targetState长度错误,优化TargetController的Play模式
修改TargetPosition坐标从TargetBlock坐标为Firebases坐标
修改45s超时动作从加载train scene为退出游戏
This commit is contained in:
2024-01-05 03:46:52 +09:00
parent 481794dcc3
commit 173aff5137
17 changed files with 529 additions and 683 deletions
+2 -6
View File
@@ -87,9 +87,7 @@ public class MouseInMap : MonoBehaviour
else
{
// if agent or enemy is not nearby, create new block
sceneBlockCon.CreateNewBlock(Targets.Attack, blockLevel, blockNum, nowHitPositionRelative);
sceneBlockCon.InitializeBlock(environmentObj);
targetCon.AttackModeChange(nowHitPositionRelative);
targetCon.PlayTargetChange(Targets.Attack, nowHitPositionRelative, blockLevel, blockNum);
ChangeMouseMode(MouseMode.Default);
}
break;
@@ -104,9 +102,7 @@ public class MouseInMap : MonoBehaviour
else
{
// if agent or enemy is not nearby, create new block
sceneBlockCon.CreateNewBlock(Targets.Go, blockLevel, blockNum, nowHitPositionRelative);
sceneBlockCon.InitializeBlock(environmentObj);
targetCon.GotoModeChange(nowHitPositionRelative);
targetCon.PlayTargetChange(Targets.Go, nowHitPositionRelative, blockLevel, blockNum);
ChangeMouseMode(MouseMode.Default);
}
break;