V2.0 Bug Fix, scene added
fix scene only spawn in a small area in center. delete room type attack target. make no more enemy spawn in go target. free mode enemy number change to 3.
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- {fileID: 8752325863341315885, guid: 1aa83139c6ee6c04ab9b7a3762261464, type: 3}
|
- {fileID: 8752325863341315885, guid: 1aa83139c6ee6c04ab9b7a3762261464, type: 3}
|
||||||
- {fileID: 975514957009296956, guid: db8ab6ee064adec44ab7464ed4286e79, type: 3}
|
- {fileID: 8752325863341315885, guid: 206482bf2eb72204785f527037580652, type: 3}
|
||||||
- {fileID: 8912177444730303465, guid: 6bc3ae5d05b62d848ae7fc8961c2544b, type: 3}
|
- {fileID: 8752325863341315885, guid: 40aab8cc9ac73bc4da37dfa216825c07, type: 3}
|
||||||
- {fileID: 3761588044798144024, guid: 08f07a884c1a5a44c99857e0e947ed9c, type: 3}
|
- {fileID: 8752325863341315885, guid: fff85224f546e8f48a77dfae3f3148dd, type: 3}
|
||||||
goBlockPrefabs:
|
goBlockPrefabs:
|
||||||
- {fileID: 4760142052363292896, guid: 5dab26d1f971ed948a3ed9b4d048361a, type: 3}
|
- {fileID: 4760142052363292896, guid: 5dab26d1f971ed948a3ed9b4d048361a, type: 3}
|
||||||
- {fileID: 509600926543488069, guid: 64ddc28c0a55a064fbf313a2e0e293b7, type: 3}
|
- {fileID: 509600926543488069, guid: 64ddc28c0a55a064fbf313a2e0e293b7, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: d0aa3ce7ca1016d42a15bc6a82ffe83d, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: 6c3150464c4b25843b9f2681b273564d, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: cd175e96739b76649a07f6819fcbf1d4, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: 05f792cae7000984ca3d477bc6b9dbed, type: 3}
|
||||||
- {fileID: 8409002079588485153, guid: 88d55a346dbe95747a7befb15157646a, type: 3}
|
- {fileID: 8409002079588485153, guid: 88d55a346dbe95747a7befb15157646a, type: 3}
|
||||||
- {fileID: 7344938646805724614, guid: f657e02eb087bb04f9b099f854d6f49b, type: 3}
|
- {fileID: 7344938646805724614, guid: f657e02eb087bb04f9b099f854d6f49b, type: 3}
|
||||||
- {fileID: 1421790864883206414, guid: 579210f2543099f4b9dcb386ed8f9e49, type: 3}
|
- {fileID: 1421790864883206414, guid: 579210f2543099f4b9dcb386ed8f9e49, type: 3}
|
||||||
@ -51259,27 +51332,27 @@ MonoBehaviour:
|
|||||||
lockMouse: 0
|
lockMouse: 0
|
||||||
Damage: 50
|
Damage: 50
|
||||||
fireRate: 0.5
|
fireRate: 0.5
|
||||||
enemyNum: 6
|
enemyNum: 3
|
||||||
timeLimit: 30
|
timeLimit: 30
|
||||||
lockCameraX: 0
|
lockCameraX: 0
|
||||||
lockCameraY: 1
|
lockCameraY: 1
|
||||||
chartOn: 0
|
chartOn: 0
|
||||||
hitTargetRewardDefault: 60
|
hitTargetRewardDefault: 100
|
||||||
killTargetEnemyRewardDefault: 60
|
killTargetEnemyRewardDefault: 100
|
||||||
inAreaRewardDefault: 10
|
inAreaRewardDefault: 10
|
||||||
freeTimeBonusPerSec: 1
|
freeTimeBonusPerSec: 1
|
||||||
targetTimeBonusPerSec: 2
|
targetTimeBonusPerSec: 2
|
||||||
areaTimeBonusPerSec: 1
|
areaTimeBonusPerSec: 1
|
||||||
distanceReward: 20
|
distanceReward: 20
|
||||||
goWinRewardDefault: 100
|
goWinRewardDefault: 999
|
||||||
attackWinRewardDefault: 150
|
attackWinRewardDefault: 999
|
||||||
defenceWinRewardDefault: 100
|
defenceWinRewardDefault: 999
|
||||||
freeWinRewardDefault: 150
|
freeWinRewardDefault: 999
|
||||||
nonReward: 0
|
nonReward: 0
|
||||||
loseReward: -20
|
loseReward: -999
|
||||||
shootReward: -0.1
|
shootReward: -0.1
|
||||||
hitReward: 10
|
hitReward: 5
|
||||||
killReward: 10
|
killReward: 5
|
||||||
shootWithoutReadyReward: -0.15
|
shootWithoutReadyReward: -0.15
|
||||||
killBonusReward: 0
|
killBonusReward: 0
|
||||||
speedPanalty: 0
|
speedPanalty: 0
|
||||||
@ -53521,27 +53594,27 @@ MonoBehaviour:
|
|||||||
lockMouse: 0
|
lockMouse: 0
|
||||||
Damage: 50
|
Damage: 50
|
||||||
fireRate: 0.5
|
fireRate: 0.5
|
||||||
enemyNum: 6
|
enemyNum: 3
|
||||||
timeLimit: 30
|
timeLimit: 30
|
||||||
lockCameraX: 0
|
lockCameraX: 0
|
||||||
lockCameraY: 1
|
lockCameraY: 1
|
||||||
chartOn: 0
|
chartOn: 0
|
||||||
hitTargetRewardDefault: 60
|
hitTargetRewardDefault: 100
|
||||||
killTargetEnemyRewardDefault: 60
|
killTargetEnemyRewardDefault: 100
|
||||||
inAreaRewardDefault: 10
|
inAreaRewardDefault: 10
|
||||||
freeTimeBonusPerSec: 1
|
freeTimeBonusPerSec: 1
|
||||||
targetTimeBonusPerSec: 2
|
targetTimeBonusPerSec: 2
|
||||||
areaTimeBonusPerSec: 1
|
areaTimeBonusPerSec: 1
|
||||||
distanceReward: 20
|
distanceReward: 20
|
||||||
goWinRewardDefault: 100
|
goWinRewardDefault: 999
|
||||||
attackWinRewardDefault: 150
|
attackWinRewardDefault: 999
|
||||||
defenceWinRewardDefault: 100
|
defenceWinRewardDefault: 999
|
||||||
freeWinRewardDefault: 150
|
freeWinRewardDefault: 999
|
||||||
nonReward: 0
|
nonReward: 0
|
||||||
loseReward: -20
|
loseReward: -999
|
||||||
shootReward: -0.1
|
shootReward: -0.1
|
||||||
hitReward: 10
|
hitReward: 5
|
||||||
killReward: 10
|
killReward: 5
|
||||||
shootWithoutReadyReward: -0.15
|
shootWithoutReadyReward: -0.15
|
||||||
killBonusReward: 0
|
killBonusReward: 0
|
||||||
speedPanalty: 0
|
speedPanalty: 0
|
||||||
@ -54472,12 +54545,16 @@ MonoBehaviour:
|
|||||||
- {fileID: 771219355588494022, guid: 38e1219bc0e854642a1ec4d55715632c, type: 3}
|
- {fileID: 771219355588494022, guid: 38e1219bc0e854642a1ec4d55715632c, type: 3}
|
||||||
- {fileID: 5210138614873161068, guid: bd97e077540d4884d8fccc315932005c, type: 3}
|
- {fileID: 5210138614873161068, guid: bd97e077540d4884d8fccc315932005c, type: 3}
|
||||||
- {fileID: 8752325863341315885, guid: 1aa83139c6ee6c04ab9b7a3762261464, type: 3}
|
- {fileID: 8752325863341315885, guid: 1aa83139c6ee6c04ab9b7a3762261464, type: 3}
|
||||||
- {fileID: 975514957009296956, guid: db8ab6ee064adec44ab7464ed4286e79, type: 3}
|
- {fileID: 8752325863341315885, guid: 206482bf2eb72204785f527037580652, type: 3}
|
||||||
- {fileID: 8912177444730303465, guid: 6bc3ae5d05b62d848ae7fc8961c2544b, type: 3}
|
- {fileID: 8752325863341315885, guid: 40aab8cc9ac73bc4da37dfa216825c07, type: 3}
|
||||||
- {fileID: 3761588044798144024, guid: 08f07a884c1a5a44c99857e0e947ed9c, type: 3}
|
- {fileID: 8752325863341315885, guid: fff85224f546e8f48a77dfae3f3148dd, type: 3}
|
||||||
goBlockPrefabs:
|
goBlockPrefabs:
|
||||||
- {fileID: 4760142052363292896, guid: 5dab26d1f971ed948a3ed9b4d048361a, type: 3}
|
- {fileID: 4760142052363292896, guid: 5dab26d1f971ed948a3ed9b4d048361a, type: 3}
|
||||||
- {fileID: 509600926543488069, guid: 64ddc28c0a55a064fbf313a2e0e293b7, type: 3}
|
- {fileID: 509600926543488069, guid: 64ddc28c0a55a064fbf313a2e0e293b7, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: d0aa3ce7ca1016d42a15bc6a82ffe83d, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: 6c3150464c4b25843b9f2681b273564d, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: cd175e96739b76649a07f6819fcbf1d4, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: 05f792cae7000984ca3d477bc6b9dbed, type: 3}
|
||||||
- {fileID: 8409002079588485153, guid: 88d55a346dbe95747a7befb15157646a, type: 3}
|
- {fileID: 8409002079588485153, guid: 88d55a346dbe95747a7befb15157646a, type: 3}
|
||||||
- {fileID: 7344938646805724614, guid: f657e02eb087bb04f9b099f854d6f49b, type: 3}
|
- {fileID: 7344938646805724614, guid: f657e02eb087bb04f9b099f854d6f49b, type: 3}
|
||||||
- {fileID: 1421790864883206414, guid: 579210f2543099f4b9dcb386ed8f9e49, type: 3}
|
- {fileID: 1421790864883206414, guid: 579210f2543099f4b9dcb386ed8f9e49, type: 3}
|
||||||
@ -56097,6 +56174,13 @@ MonoBehaviour:
|
|||||||
attackProb: 0.33
|
attackProb: 0.33
|
||||||
gotoProb: 0.33
|
gotoProb: 0.33
|
||||||
defenceProb: 0
|
defenceProb: 0
|
||||||
|
targetState:
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
|
- 0
|
||||||
--- !u!1 &2071905738
|
--- !u!1 &2071905738
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -56282,12 +56366,16 @@ MonoBehaviour:
|
|||||||
- {fileID: 771219355588494022, guid: 38e1219bc0e854642a1ec4d55715632c, type: 3}
|
- {fileID: 771219355588494022, guid: 38e1219bc0e854642a1ec4d55715632c, type: 3}
|
||||||
- {fileID: 5210138614873161068, guid: bd97e077540d4884d8fccc315932005c, type: 3}
|
- {fileID: 5210138614873161068, guid: bd97e077540d4884d8fccc315932005c, type: 3}
|
||||||
- {fileID: 8752325863341315885, guid: 1aa83139c6ee6c04ab9b7a3762261464, type: 3}
|
- {fileID: 8752325863341315885, guid: 1aa83139c6ee6c04ab9b7a3762261464, type: 3}
|
||||||
- {fileID: 975514957009296956, guid: db8ab6ee064adec44ab7464ed4286e79, type: 3}
|
- {fileID: 8752325863341315885, guid: 206482bf2eb72204785f527037580652, type: 3}
|
||||||
- {fileID: 8912177444730303465, guid: 6bc3ae5d05b62d848ae7fc8961c2544b, type: 3}
|
- {fileID: 8752325863341315885, guid: 40aab8cc9ac73bc4da37dfa216825c07, type: 3}
|
||||||
- {fileID: 3761588044798144024, guid: 08f07a884c1a5a44c99857e0e947ed9c, type: 3}
|
- {fileID: 8752325863341315885, guid: fff85224f546e8f48a77dfae3f3148dd, type: 3}
|
||||||
goBlockPrefabs:
|
goBlockPrefabs:
|
||||||
- {fileID: 4760142052363292896, guid: 5dab26d1f971ed948a3ed9b4d048361a, type: 3}
|
- {fileID: 4760142052363292896, guid: 5dab26d1f971ed948a3ed9b4d048361a, type: 3}
|
||||||
- {fileID: 509600926543488069, guid: 64ddc28c0a55a064fbf313a2e0e293b7, type: 3}
|
- {fileID: 509600926543488069, guid: 64ddc28c0a55a064fbf313a2e0e293b7, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: d0aa3ce7ca1016d42a15bc6a82ffe83d, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: 6c3150464c4b25843b9f2681b273564d, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: cd175e96739b76649a07f6819fcbf1d4, type: 3}
|
||||||
|
- {fileID: 8752325863341315885, guid: 05f792cae7000984ca3d477bc6b9dbed, type: 3}
|
||||||
- {fileID: 8409002079588485153, guid: 88d55a346dbe95747a7befb15157646a, type: 3}
|
- {fileID: 8409002079588485153, guid: 88d55a346dbe95747a7befb15157646a, type: 3}
|
||||||
- {fileID: 7344938646805724614, guid: f657e02eb087bb04f9b099f854d6f49b, type: 3}
|
- {fileID: 7344938646805724614, guid: f657e02eb087bb04f9b099f854d6f49b, type: 3}
|
||||||
- {fileID: 1421790864883206414, guid: 579210f2543099f4b9dcb386ed8f9e49, type: 3}
|
- {fileID: 1421790864883206414, guid: 579210f2543099f4b9dcb386ed8f9e49, type: 3}
|
||||||
|
@ -355,12 +355,13 @@ public override void CollectObservations(VectorSensor sensor)
|
|||||||
float[] myObserve = { transform.localPosition.x, transform.localPosition.y, transform.localPosition.z, transform.rotation.w };
|
float[] myObserve = { transform.localPosition.x, transform.localPosition.y, transform.localPosition.z, transform.rotation.w };
|
||||||
float[] rayTagResult = rayScript.rayTagResult;// 探测用RayTag结果 float[](raySensorNum,1)
|
float[] rayTagResult = rayScript.rayTagResult;// 探测用RayTag结果 float[](raySensorNum,1)
|
||||||
float[] rayDisResult = rayScript.rayDisResult; // 探测用RayDis结果 float[](raySensorNum,1)
|
float[] rayDisResult = rayScript.rayDisResult; // 探测用RayDis结果 float[](raySensorNum,1)
|
||||||
float[] targetStates = targetCon.getTargetStates(); // targettype, target x,y,z, firebasesAreaDiameter
|
float[] targetStates = targetCon.targetState; // targettype, target x,y,z, firebasesAreaDiameter
|
||||||
|
float remainTime = targetCon.leftTime;
|
||||||
//float[] focusEnemyObserve = RaySensors.focusEnemyInfo;// 最近的Enemy情报 float[](3,1) MinEnemyIndex,x,z
|
//float[] focusEnemyObserve = RaySensors.focusEnemyInfo;// 最近的Enemy情报 float[](3,1) MinEnemyIndex,x,z
|
||||||
|
|
||||||
//sensor.AddObservation(allEnemyNum); // 敌人数量 int
|
//sensor.AddObservation(allEnemyNum); // 敌人数量 int
|
||||||
sensor.AddObservation(targetStates);// targettype, target x,y,z, firebasesAreaDiameter
|
sensor.AddObservation(targetStates);// targettype, target x,y,z, firebasesAreaDiameter
|
||||||
|
sensor.AddObservation(remainTime);
|
||||||
sensor.AddObservation(myObserve); // 自机位置xyz+朝向 float[](4,1)
|
sensor.AddObservation(myObserve); // 自机位置xyz+朝向 float[](4,1)
|
||||||
sensor.AddObservation(rayTagResult); // 探测用RayTag结果 float[](raySensorNum,1)
|
sensor.AddObservation(rayTagResult); // 探测用RayTag结果 float[](raySensorNum,1)
|
||||||
sensor.AddObservation(rayDisResult); // 探测用RayDis结果 float[](raySensorNum,1)
|
sensor.AddObservation(rayDisResult); // 探测用RayDis结果 float[](raySensorNum,1)
|
||||||
@ -390,8 +391,9 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
|
|||||||
|
|
||||||
//判断结束
|
//判断结束
|
||||||
float sceneReward = 0f;
|
float sceneReward = 0f;
|
||||||
(finishedState, sceneReward) = targetCon.checkOverAndRewards();
|
float endReward = 0f;
|
||||||
float thisRoundReward = rewardCalculate(sceneReward);
|
(finishedState, sceneReward, endReward) = targetCon.checkOverAndRewards();
|
||||||
|
float thisRoundReward = rewardCalculate(sceneReward+ endReward);
|
||||||
if (paramContainer.chartOn)
|
if (paramContainer.chartOn)
|
||||||
{
|
{
|
||||||
EnvUICon.updateChart(thisRoundReward);
|
EnvUICon.updateChart(thisRoundReward);
|
||||||
@ -415,6 +417,7 @@ public override void OnActionReceived(ActionBuffers actionBuffers)
|
|||||||
Debug.LogWarning("TypeError");
|
Debug.LogWarning("TypeError");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
SetReward(thisRoundReward);
|
||||||
EndEpisode();
|
EndEpisode();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -135,10 +135,10 @@ private void Update()
|
|||||||
inAreaReward = inAreaRewardDefault + areaTimeBonus;
|
inAreaReward = inAreaRewardDefault + areaTimeBonus;
|
||||||
|
|
||||||
// Win Rewards
|
// Win Rewards
|
||||||
goWinReward = goWinRewardDefault + targetTimeBonus;
|
goWinReward = goWinRewardDefault;
|
||||||
attackWinReward = attackWinRewardDefault + targetTimeBonus;
|
attackWinReward = attackWinRewardDefault;
|
||||||
defenceWinReward = defenceWinRewardDefault + targetTimeBonus;
|
defenceWinReward = defenceWinRewardDefault;
|
||||||
freeWinReward = freeWinRewardDefault + targetTimeBonus;
|
freeWinReward = freeWinRewardDefault;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resetTimeBonusReward()
|
public void resetTimeBonusReward()
|
||||||
|
@ -40,6 +40,7 @@ public class TargetController : MonoBehaviour
|
|||||||
[SerializeField, Range(0f, 1f)] public float defenceProb = 0.2f;
|
[SerializeField, Range(0f, 1f)] public float defenceProb = 0.2f;
|
||||||
|
|
||||||
[System.NonSerialized] public int targetTypeInt;
|
[System.NonSerialized] public int targetTypeInt;
|
||||||
|
public float[] targetState = new float[6];
|
||||||
public enum Targets { Free, Go, Attack, Defence, Num };// Num is use for get total target bumber
|
public enum Targets { Free, Go, Attack, Defence, Num };// Num is use for get total target bumber
|
||||||
public enum EndType { Win, Lose, Running, Num };
|
public enum EndType { Win, Lose, Running, Num };
|
||||||
[System.NonSerialized] public int targetNum = 0;
|
[System.NonSerialized] public int targetNum = 0;
|
||||||
@ -116,8 +117,8 @@ public void rollNewScene()
|
|||||||
int randBlockType = Random.Range(0, blockCont.goBlockPrefabs.Length);
|
int randBlockType = Random.Range(0, blockCont.goBlockPrefabs.Length);
|
||||||
// get choosed scene size
|
// get choosed scene size
|
||||||
sceneSize = blockCont.goBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
sceneSize = blockCont.goBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
||||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize + 1f, maxEnemyAreaX - sceneSize - 1f);
|
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize/2 + 1f, maxEnemyAreaX - sceneSize/2 - 1f);
|
||||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize + 1f, maxEnemyAreaZ - sceneSize - 1f);
|
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize/2 + 1f, maxEnemyAreaZ - sceneSize/2 - 1f);
|
||||||
targetPosition = new Vector3(randX, 0f, randZ);
|
targetPosition = new Vector3(randX, 0f, randZ);
|
||||||
// Init Agent position
|
// Init Agent position
|
||||||
moveAgentToSpwanArea();
|
moveAgentToSpwanArea();
|
||||||
@ -138,8 +139,8 @@ public void rollNewScene()
|
|||||||
int randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length);
|
int randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length);
|
||||||
// get choosed scene size
|
// get choosed scene size
|
||||||
sceneSize = blockCont.attackBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
sceneSize = blockCont.attackBlockPrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
||||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize + 1f, maxEnemyAreaX - sceneSize - 1f);
|
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize/2 + 1f, maxEnemyAreaX - sceneSize/2 - 1f);
|
||||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize + 1f, maxEnemyAreaZ - sceneSize - 1f);
|
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize/2 + 1f, maxEnemyAreaZ - sceneSize/2 - 1f);
|
||||||
targetPosition = new Vector3(randX, 0f, randZ);
|
targetPosition = new Vector3(randX, 0f, randZ);
|
||||||
// Init Agent position
|
// Init Agent position
|
||||||
moveAgentToSpwanArea();
|
moveAgentToSpwanArea();
|
||||||
@ -161,8 +162,8 @@ public void rollNewScene()
|
|||||||
int randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length);
|
int randBlockType = Random.Range(0, blockCont.attackBlockPrefabs.Length);
|
||||||
// get choosed scene size
|
// get choosed scene size
|
||||||
sceneSize = blockCont.defencePrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
sceneSize = blockCont.defencePrefabs[randBlockType].GetComponent<SceneBlock>().blockSize;
|
||||||
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize + 1f, maxEnemyAreaX - sceneSize - 1f);
|
float randX = UnityEngine.Random.Range(minEnemyAreaX + sceneSize/2 + 1f, maxEnemyAreaX - sceneSize/2 - 1f);
|
||||||
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize + 1f, maxEnemyAreaZ - sceneSize - 1f);
|
float randZ = UnityEngine.Random.Range(minEnemyAreaZ + sceneSize/2 + 1f, maxEnemyAreaZ - sceneSize/2 - 1f);
|
||||||
targetPosition = new Vector3(randX, 0f, randZ);
|
targetPosition = new Vector3(randX, 0f, randZ);
|
||||||
// Init Agent position
|
// Init Agent position
|
||||||
moveAgentTo(targetPosition);
|
moveAgentTo(targetPosition);
|
||||||
@ -184,25 +185,29 @@ public void rollNewScene()
|
|||||||
moveAgentToSpwanArea();
|
moveAgentToSpwanArea();
|
||||||
blockCont.destroyBlock();
|
blockCont.destroyBlock();
|
||||||
}
|
}
|
||||||
|
updateTargetStates();
|
||||||
envUICon.updateTargetType(targetTypeInt);
|
envUICon.updateTargetType(targetTypeInt);
|
||||||
}
|
}
|
||||||
|
|
||||||
// get target observation states
|
// get target observation states
|
||||||
public float[] getTargetStates()
|
public void updateTargetStates()
|
||||||
{
|
{
|
||||||
// targettype, x,y,z, firebasesAreaDiameter
|
// targettype, x,y,z, firebasesAreaDiameter
|
||||||
List<float> targetState = new List<float>();
|
|
||||||
if (targetTypeInt == (int)Targets.Free)
|
if (targetTypeInt == (int)Targets.Free)
|
||||||
{
|
{
|
||||||
targetState.AddRange(oneHotRarget[targetTypeInt]);
|
targetState[0] = targetTypeInt;
|
||||||
targetState.AddRange(new float[5] { 0f, 0f, 0f, 0f, 0f });
|
for(int i = 1; i < targetState.Length; i++)
|
||||||
|
targetState[i] = 0f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
targetState.AddRange(oneHotRarget[targetTypeInt]);
|
targetState[0] = targetTypeInt;
|
||||||
targetState.AddRange(new float[5] { targetPosition.x, targetPosition.y, targetPosition.z, blockCont.thisBlock.firebasesAreaDiameter, blockCont.thisBlock.belongRatio });
|
targetState[1] = targetPosition.x;
|
||||||
|
targetState[2] = targetPosition.y;
|
||||||
|
targetState[3] = targetPosition.z;
|
||||||
|
targetState[4] = blockCont.thisBlock.firebasesAreaDiameter;
|
||||||
|
targetState[5] = blockCont.thisBlock.belongRatio;
|
||||||
}
|
}
|
||||||
return targetState.ToArray();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// move Agent into Agent Spawn Area
|
// move Agent into Agent Spawn Area
|
||||||
@ -228,10 +233,11 @@ public void moveAgentTo(Vector3 thisPosition)
|
|||||||
|
|
||||||
// check over and get rewards
|
// check over and get rewards
|
||||||
// 1 = success,2 = overtime,0 = notover
|
// 1 = success,2 = overtime,0 = notover
|
||||||
public (int, float) checkOverAndRewards()
|
public (int, float,float) checkOverAndRewards()
|
||||||
{
|
{
|
||||||
int endTypeInt = 0;
|
int endTypeInt = 0;
|
||||||
float thisReward = 0;
|
float thisReward = 0;
|
||||||
|
float endReward = 0;
|
||||||
int inArea = 0;
|
int inArea = 0;
|
||||||
float nowDistance = 0f;
|
float nowDistance = 0f;
|
||||||
switch (targetTypeInt)
|
switch (targetTypeInt)
|
||||||
@ -240,26 +246,29 @@ public void moveAgentTo(Vector3 thisPosition)
|
|||||||
// goto
|
// goto
|
||||||
(nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position);
|
(nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position);
|
||||||
envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint);
|
envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint);
|
||||||
|
float areaTargetReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
||||||
if (blockCont.thisBlock.firebasesBelong >= blockCont.thisBlock.belongMaxPoint)
|
if (blockCont.thisBlock.firebasesBelong >= blockCont.thisBlock.belongMaxPoint)
|
||||||
{
|
{
|
||||||
// win
|
// win
|
||||||
// let the area belongs to me
|
// let the area belongs to me
|
||||||
thisReward = paramCon.goWinReward;
|
thisReward = areaTargetReward;
|
||||||
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
endReward = paramCon.goWinReward;
|
||||||
|
//thisReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
||||||
endTypeInt = (int)EndType.Win;
|
endTypeInt = (int)EndType.Win;
|
||||||
}
|
}
|
||||||
else if (leftTime <= 0)
|
else if (leftTime <= 0)
|
||||||
{
|
{
|
||||||
// time out lose
|
// time out lose
|
||||||
thisReward = paramCon.loseReward;
|
thisReward = areaTargetReward;
|
||||||
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
endReward = paramCon.loseReward;
|
||||||
endTypeInt = (int)EndType.Lose;
|
endTypeInt = (int)EndType.Lose;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// keep on keeping on!
|
// keep on keeping on!
|
||||||
|
|
||||||
thisReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
thisReward = areaTargetReward;
|
||||||
|
endReward = 0;
|
||||||
endTypeInt = (int)EndType.Running;
|
endTypeInt = (int)EndType.Running;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -271,14 +280,16 @@ public void moveAgentTo(Vector3 thisPosition)
|
|||||||
{
|
{
|
||||||
// win
|
// win
|
||||||
// let the area belongs to me and kill every enmy in this area.
|
// let the area belongs to me and kill every enmy in this area.
|
||||||
thisReward = paramCon.attackWinReward;
|
thisReward = 0;
|
||||||
|
endReward = paramCon.attackWinReward;
|
||||||
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
||||||
endTypeInt = (int)EndType.Win;
|
endTypeInt = (int)EndType.Win;
|
||||||
}
|
}
|
||||||
else if (leftTime <= 0 && targetEnemySpawnFinish)
|
else if (leftTime <= 0 && targetEnemySpawnFinish)
|
||||||
{
|
{
|
||||||
// time out lose
|
// time out lose
|
||||||
thisReward = paramCon.loseReward;
|
thisReward = 0;
|
||||||
|
endReward = paramCon.loseReward;
|
||||||
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
//thisReward = (paramCon.inAreaReward * inArea) + getSceneReward(nowDistance);
|
||||||
endTypeInt = (int)EndType.Lose;
|
endTypeInt = (int)EndType.Lose;
|
||||||
}
|
}
|
||||||
@ -286,12 +297,15 @@ public void moveAgentTo(Vector3 thisPosition)
|
|||||||
{
|
{
|
||||||
// keep on keeping on!
|
// keep on keeping on!
|
||||||
// thisReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
// thisReward = (paramCon.inAreaReward * inArea) + getDistanceReward(nowDistance);
|
||||||
|
thisReward = 0;
|
||||||
|
endReward = 0;
|
||||||
targetEnemySpawnFinish = true;
|
targetEnemySpawnFinish = true;
|
||||||
endTypeInt = (int)EndType.Running;
|
endTypeInt = (int)EndType.Running;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case (int)Targets.Defence:
|
case (int)Targets.Defence:
|
||||||
//defence
|
//defence
|
||||||
|
// !!! DIDN't FINISH!!!
|
||||||
(nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position);
|
(nowDistance, inArea) = blockCont.getAgentTargetDistanceAndInside(AgentObj.transform.position);
|
||||||
envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint);
|
envUICon.updateTargetGauge(blockCont.thisBlock.firebasesBelong, blockCont.thisBlock.belongMaxPoint);
|
||||||
if (leftTime <= 0 && blockCont.thisBlock.firebasesBelong >= 0f)
|
if (leftTime <= 0 && blockCont.thisBlock.firebasesBelong >= 0f)
|
||||||
@ -322,26 +336,30 @@ public void moveAgentTo(Vector3 thisPosition)
|
|||||||
{
|
{
|
||||||
// win
|
// win
|
||||||
//thisReward = paramCon.winReward + (paramCon.timeBonusPerSecReward * leftTime);
|
//thisReward = paramCon.winReward + (paramCon.timeBonusPerSecReward * leftTime);
|
||||||
thisReward = paramCon.freeWinReward;
|
thisReward = 0;
|
||||||
|
endReward = paramCon.freeWinReward;
|
||||||
endTypeInt = (int)EndType.Win;
|
endTypeInt = (int)EndType.Win;
|
||||||
}
|
}
|
||||||
else if (Time.time - startTime >= paramCon.timeLimit)
|
else if (Time.time - startTime >= paramCon.timeLimit)
|
||||||
{
|
{
|
||||||
// lose
|
// lose
|
||||||
//thisReward = paramCon.loseReward;
|
//thisReward = paramCon.loseReward;
|
||||||
thisReward = paramCon.loseReward;
|
thisReward = 0;
|
||||||
|
endReward = paramCon.loseReward;
|
||||||
endTypeInt = (int)EndType.Lose;
|
endTypeInt = (int)EndType.Lose;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// keep on keeping on!
|
// keep on keeping on!
|
||||||
|
thisReward = 0;
|
||||||
|
endReward = 0;
|
||||||
endTypeInt = (int)EndType.Running;
|
endTypeInt = (int)EndType.Running;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
envUICon.showResult(endTypeInt);
|
envUICon.showResult(endTypeInt);
|
||||||
worldUICon.updateChart(targetTypeInt, endTypeInt);
|
worldUICon.updateChart(targetTypeInt, endTypeInt);
|
||||||
return (endTypeInt, thisReward);
|
return (endTypeInt, thisReward,endReward);
|
||||||
}
|
}
|
||||||
|
|
||||||
// caulculate sceneReward if close to target then get great reward
|
// caulculate sceneReward if close to target then get great reward
|
||||||
|
@ -14,16 +14,16 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_PixelRect:
|
m_PixelRect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 62
|
x: 71
|
||||||
y: 43
|
y: 52
|
||||||
width: 1858
|
width: 1840
|
||||||
height: 1037
|
height: 1019
|
||||||
m_ShowMode: 4
|
m_ShowMode: 4
|
||||||
m_Title: Project
|
m_Title: Hierarchy
|
||||||
m_RootView: {fileID: 12}
|
m_RootView: {fileID: 12}
|
||||||
m_MinSize: {x: 875, y: 542}
|
m_MinSize: {x: 875, y: 542}
|
||||||
m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
m_Maximized: 1
|
m_Maximized: 0
|
||||||
--- !u!114 &2
|
--- !u!114 &2
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -67,8 +67,8 @@ MonoBehaviour:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 1018
|
width: 1018
|
||||||
height: 630
|
height: 630
|
||||||
m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 100, y: 121}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4000, y: 4021}
|
||||||
m_ActualView: {fileID: 16}
|
m_ActualView: {fileID: 16}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 16}
|
- {fileID: 16}
|
||||||
@ -97,7 +97,7 @@ MonoBehaviour:
|
|||||||
m_MinSize: {x: 100, y: 121}
|
m_MinSize: {x: 100, y: 121}
|
||||||
m_MaxSize: {x: 4000, y: 4021}
|
m_MaxSize: {x: 4000, y: 4021}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 120
|
controlID: 162
|
||||||
--- !u!114 &5
|
--- !u!114 &5
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -114,9 +114,9 @@ MonoBehaviour:
|
|||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 596
|
y: 585
|
||||||
width: 1090
|
width: 1079
|
||||||
height: 391
|
height: 384
|
||||||
m_MinSize: {x: 231, y: 271}
|
m_MinSize: {x: 231, y: 271}
|
||||||
m_MaxSize: {x: 10001, y: 10021}
|
m_MaxSize: {x: 10001, y: 10021}
|
||||||
m_ActualView: {fileID: 18}
|
m_ActualView: {fileID: 18}
|
||||||
@ -144,12 +144,12 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 1090
|
width: 1079
|
||||||
height: 987
|
height: 969
|
||||||
m_MinSize: {x: 100, y: 200}
|
m_MinSize: {x: 100, y: 200}
|
||||||
m_MaxSize: {x: 8096, y: 16192}
|
m_MaxSize: {x: 8096, y: 16192}
|
||||||
vertical: 1
|
vertical: 1
|
||||||
controlID: 183
|
controlID: 155
|
||||||
--- !u!114 &7
|
--- !u!114 &7
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -166,11 +166,11 @@ MonoBehaviour:
|
|||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 382
|
y: 375
|
||||||
width: 245
|
width: 243
|
||||||
height: 605
|
height: 594
|
||||||
m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 102, y: 121}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4002, y: 4021}
|
||||||
m_ActualView: {fileID: 22}
|
m_ActualView: {fileID: 22}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 22}
|
- {fileID: 22}
|
||||||
@ -193,14 +193,14 @@ MonoBehaviour:
|
|||||||
- {fileID: 7}
|
- {fileID: 7}
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1090
|
x: 1079
|
||||||
y: 0
|
y: 0
|
||||||
width: 245
|
width: 243
|
||||||
height: 987
|
height: 969
|
||||||
m_MinSize: {x: 100, y: 200}
|
m_MinSize: {x: 100, y: 200}
|
||||||
m_MaxSize: {x: 8096, y: 16192}
|
m_MaxSize: {x: 8096, y: 16192}
|
||||||
vertical: 1
|
vertical: 1
|
||||||
controlID: 78
|
controlID: 17
|
||||||
--- !u!114 &9
|
--- !u!114 &9
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -218,10 +218,10 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 245
|
width: 243
|
||||||
height: 382
|
height: 375
|
||||||
m_MinSize: {x: 200, y: 200}
|
m_MinSize: {x: 202, y: 221}
|
||||||
m_MaxSize: {x: 4000, y: 4000}
|
m_MaxSize: {x: 4002, y: 4021}
|
||||||
m_ActualView: {fileID: 20}
|
m_ActualView: {fileID: 20}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 20}
|
- {fileID: 20}
|
||||||
@ -247,12 +247,12 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 30
|
y: 30
|
||||||
width: 1858
|
width: 1840
|
||||||
height: 987
|
height: 969
|
||||||
m_MinSize: {x: 300, y: 200}
|
m_MinSize: {x: 300, y: 200}
|
||||||
m_MaxSize: {x: 24288, y: 16192}
|
m_MaxSize: {x: 24288, y: 16192}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 17
|
controlID: 67
|
||||||
--- !u!114 &11
|
--- !u!114 &11
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -268,12 +268,12 @@ MonoBehaviour:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1335
|
x: 1322
|
||||||
y: 0
|
y: 0
|
||||||
width: 523
|
width: 518
|
||||||
height: 987
|
height: 969
|
||||||
m_MinSize: {x: 275, y: 50}
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Loading…
Reference in New Issue
Block a user