using System.Collections.Generic; using UnityEngine; namespace XCharts.Runtime { [System.Serializable] public class Level : ChildComponent { [SerializeField] private LabelStyle m_Label = new LabelStyle(); [SerializeField] private LabelStyle m_UpperLabel = new LabelStyle(); [SerializeField] private ItemStyle m_ItemStyle = new ItemStyle(); /// <summary> /// 文本标签样式。 /// </summary> public LabelStyle label { get { return m_Label; } } /// <summary> /// 上方的文本标签样式。 /// </summary> public LabelStyle upperLabel { get { return m_UpperLabel; } } /// <summary> /// 数据项样式。 /// </summary> public ItemStyle itemStyle { get { return m_ItemStyle; } } } [System.Serializable] public class LevelStyle : ChildComponent { [SerializeField] private bool m_Show = false; [SerializeField] private List<Level> m_Levels = new List<Level>() { new Level() }; /// <summary> /// 是否启用LevelStyle /// </summary> public bool show { get { return m_Show; } set { m_Show = value; } } /// <summary> /// 各层节点对应的配置。当enableLevels为true时生效,levels[0]对应的第一层的配置,levels[1]对应第二层,依次类推。当levels中没有对应层时用默认的设置。 /// </summary> public List<Level> levels { get { return m_Levels; } } } }