using UnityEngine; using UnityEngine.UI; using XCharts.Runtime; namespace XCharts.Example { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example_Test : MonoBehaviour { BaseChart chart; void Awake() { chart = gameObject.GetComponent<BaseChart>(); var btnTrans = transform.parent.Find("Button"); if (btnTrans) { btnTrans.gameObject.GetComponent<Button>().onClick.AddListener(OnTestBtn); } } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { AddData(); //OnTestBtn(); } } void OnTestBtn() { object[][] m_TestData = new object[][] { new object[] { "01/06/20", 2.2d, 5.6d }, new object[] { "22/06/20", 2.4d, 5.3d }, new object[] { "04/08/21", 4.5d, 5.4d }, new object[] { "05/08/21", 6.3d, 6.4d }, new object[] { "06/08/21", 3.1d, 6.4d }, new object[] { "09/08/21", 3.9d, 6.3d }, new object[] { "10/08/21", 1.9d, 4.6d }, }; chart.ClearData(); foreach (var list in m_TestData) { chart.AddXAxisData((string) list[0]); chart.AddData(0, (double) list[1]); chart.AddData(1, (double) list[2]); } } void AddData() { chart.ClearData(); int count = Random.Range(5, 100); for (int i = 0; i < count; i++) { chart.AddXAxisData("x" + i); if (Random.Range(1, 3) == 2) chart.AddData(0, Random.Range(-110, 200)); else chart.AddData(0, Random.Range(-100, 100)); } } } }