using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class LoadDirDateTextChange : MonoBehaviour
{
    public GameObject DataTransfer;
    public void OnValueChanged()
    {
        string input = this.GetComponent<InputField>().text;
        DataTransfer.GetComponent<StartSeneData>().LoadDirDate = input;
    }
}