using System; using UnityEngine; namespace XCharts.Runtime { public class PolarCoordContext : MainComponentContext { /// <summary> /// the center position of polar in container. /// |极坐标在容器中的具体中心点。 /// </summary> public Vector3 center; /// <summary> /// the true radius of polar. /// |极坐标的运行时实际半径。 /// </summary> public float radius; public bool isPointerEnter; } }