using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace XCharts.Runtime { public class RadarCoordContext : MainComponentContext { /// <summary> /// the center position of radar in container. /// |雷达图在容器中的具体中心点。 /// </summary> public Vector3 center { get; internal set; } /// <summary> /// the true radius of radar. /// |雷达图的运行时实际半径。 /// </summary> public float radius { get; internal set; } public float dataRadius { get; internal set; } public bool isPointerEnter { get; set; } } }