Unity Fix Timelimit UI didn't work
Unity Fix Timelimit UI didn't work
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@@ -12,7 +12,7 @@ public class StartSeneData : MonoBehaviour
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public float hitRewardDefault = 5.0f;
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public float killRewardDefault = 10.0f;
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public float winRewardDefault = 20.0f;
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public float loseRewardDefault = -10.0f;
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public float loseRewardDefault = -0.05f;
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public bool lockMouse = false;
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public bool defaultTPCamera = true;
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@@ -37,7 +37,7 @@ public class StartSeneData : MonoBehaviour
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[System.NonSerialized] public int EnemyNum = 3;
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// TimeLimit
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[System.NonSerialized] public int Timelim = 30;
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[System.NonSerialized] public int Timelim = 15;
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private void Start()
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{
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