Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
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using UnityEngine;
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using UnityEngine.UI;
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using XUGL;
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namespace XCharts.Runtime
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{
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[ExecuteInEditMode]
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[RequireComponent(typeof(RectTransform))]
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[DisallowMultipleComponent]
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public class ProgressBar : BaseChart
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{
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[SerializeField][Range(0f, 1f)] private float m_Value = 0.5f;
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[SerializeField] private Color m_BackgroundColor = new Color32(255, 233, 233, 255);
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[SerializeField] private Color m_StartColor = Color.blue;
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[SerializeField] private Color m_EndColor = Color.red;
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[SerializeField] private float[] m_CornerRadius = new float[] { 0, 0, 0, 0 };
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public float value { get { return m_Value; } set { m_Value = value; SetVerticesDirty(); } }
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public Color32 backgroundColor { get { return m_BackgroundColor; } set { m_BackgroundColor = value; SetVerticesDirty(); } }
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public Color32 startColor { get { return m_StartColor; } set { m_StartColor = value; SetVerticesDirty(); } }
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public Color32 endColor { get { return m_EndColor; } set { m_EndColor = value; SetVerticesDirty(); } }
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public float[] cornerRadius { get { return m_CornerRadius; } set { m_CornerRadius = value; SetVerticesDirty(); } }
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#if UNITY_EDITOR
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protected override void Reset()
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{
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base.Reset();
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var title = GetOrAddChartComponent<Title>();
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title.text = "ProgressBar";
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title.show = false;
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SetSize(580, 4);
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RemoveData();
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}
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#endif
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protected override void OnDrawPainterBase(VertexHelper vh, Painter painter)
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{
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vh.Clear();
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var centerPos = new Vector3(chartPosition.x + m_ChartWidth / 2, chartPosition.y + m_ChartHeight / 2);
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UGL.DrawRoundRectangle(vh, centerPos, m_ChartWidth, m_ChartHeight, m_BackgroundColor, m_BackgroundColor,
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0, m_CornerRadius, true);
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var valueWidth = m_Value * m_ChartWidth;
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var valuePos = new Vector3(chartPosition.x + valueWidth / 2, centerPos.y);
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var endColor = Color.Lerp(m_StartColor, m_EndColor, m_Value);
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UGL.DrawRoundRectangle(vh, valuePos, valueWidth, m_ChartHeight, m_StartColor, endColor, 0,
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m_CornerRadius, true);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cd18af5634e604a3c97fb1ff0fc5d682
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,33 @@
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using UnityEngine;
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using UnityEngine.UI;
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using XUGL;
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namespace XCharts.Runtime
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{
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[ExecuteInEditMode]
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public class SVGImage : MaskableGraphic
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{
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[SerializeField] private bool m_MirrorY;
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[SerializeField] private string m_SVGPath;
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private SVGPath m_Path;
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public string svgPath { set { m_SVGPath = value; } get { return m_SVGPath; } }
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public bool mirrorY { set { m_MirrorY = value; } get { return m_MirrorY; } }
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protected override void Awake()
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{
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base.Awake();
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m_Path = SVGPath.Parse(m_SVGPath);
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m_Path.mirrorY = m_MirrorY;
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}
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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vh.Clear();
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if (m_Path != null)
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m_Path.Draw(vh);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fe10ee35a038646b6aedfffb30f84024
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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