Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
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using System.Collections.Generic;
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namespace XCharts.Runtime
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{
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internal static class ListPool<T>
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{
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private static readonly ObjectPool<List<T>> s_ListPool = new ObjectPool<List<T>>(OnGet, OnClear);
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static void OnGet(List<T> l)
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{
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if (l.Capacity < 50)
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{
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l.Capacity = 50;
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}
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}
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static void OnClear(List<T> l)
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{
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l.Clear();
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}
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public static List<T> Get()
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{
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return s_ListPool.Get();
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}
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public static void Release(List<T> toRelease)
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{
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s_ListPool.Release(toRelease);
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}
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public static void ClearAll()
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{
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s_ListPool.ClearAll();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 02c30457469c746dc96f00f24cb6e1c6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,57 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace XCharts.Runtime
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{
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public class ObjectPool<T> where T : new()
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{
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private readonly bool m_NewIfEmpty = true;
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private readonly Stack<T> m_Stack = new Stack<T>();
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private readonly UnityAction<T> m_ActionOnGet;
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private readonly UnityAction<T> m_ActionOnRelease;
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public int countAll { get; private set; }
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public int countActive { get { return countAll - countInactive; } }
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public int countInactive { get { return m_Stack.Count; } }
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public ObjectPool(UnityAction<T> actionOnGet, UnityAction<T> actionOnRelease, bool newIfEmpty = true)
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{
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m_NewIfEmpty = newIfEmpty;
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m_ActionOnGet = actionOnGet;
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m_ActionOnRelease = actionOnRelease;
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}
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public T Get()
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{
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T element;
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if (m_Stack.Count == 0)
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{
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if (!m_NewIfEmpty) return default(T);
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element = new T();
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countAll++;
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}
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else
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{
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element = m_Stack.Pop();
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}
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if (m_ActionOnGet != null)
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m_ActionOnGet(element);
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return element;
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}
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public void Release(T element)
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{
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if (m_Stack.Count > 0 && ReferenceEquals(m_Stack.Peek(), element))
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Debug.LogError("Internal error. Trying to destroy object that is already released to pool.");
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if (m_ActionOnRelease != null)
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m_ActionOnRelease(element);
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m_Stack.Push(element);
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}
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public void ClearAll()
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{
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m_Stack.Clear();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 09e67988253cb4f568b82d52b4113797
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,26 @@
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using UnityEngine;
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namespace XCharts.Runtime
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{
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internal static class SerieDataPool
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{
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private static readonly ObjectPool<SerieData> s_ListPool = new ObjectPool<SerieData>(null, OnClear);
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static void OnGet(SerieData serieData) { }
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static void OnClear(SerieData serieData)
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{
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serieData.Reset();
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}
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public static SerieData Get()
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{
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return s_ListPool.Get();
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}
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public static void Release(SerieData toRelease)
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{
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s_ListPool.Release(toRelease);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: faf4da15b01d74648bd13f73125e27bd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@@ -0,0 +1,74 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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public static class SerieLabelPool
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{
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private static readonly Stack<GameObject> m_Stack = new Stack<GameObject>(200);
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private static Dictionary<int, bool> m_ReleaseDic = new Dictionary<int, bool>(1000);
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public static GameObject Get(string name, Transform parent, LabelStyle label, Color color,
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float iconWidth, float iconHeight, ThemeStyle theme)
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{
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GameObject element;
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if (m_Stack.Count == 0 || !Application.isPlaying)
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{
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element = CreateSerieLabel(name, parent, label, color, iconWidth, iconHeight, theme);
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}
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else
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{
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element = m_Stack.Pop();
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if (element == null)
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{
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element = CreateSerieLabel(name, parent, label, color, iconWidth, iconHeight, theme);
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}
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m_ReleaseDic.Remove(element.GetInstanceID());
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element.name = name;
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element.transform.SetParent(parent);
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var text = new ChartText(element);
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text.SetColor(color);
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text.SetFontAndSizeAndStyle(label.textStyle, theme.common);
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ChartHelper.SetActive(element, true);
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}
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element.transform.localEulerAngles = new Vector3(0, 0, label.rotate);
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return element;
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}
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public static void Release(GameObject element)
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{
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if (element == null) return;
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ChartHelper.SetActive(element, false);
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if (!Application.isPlaying) return;
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if (!m_ReleaseDic.ContainsKey(element.GetInstanceID()))
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{
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m_Stack.Push(element);
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m_ReleaseDic.Add(element.GetInstanceID(), true);
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}
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}
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public static void ReleaseAll(Transform parent)
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{
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int count = parent.childCount;
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for (int i = 0; i < count; i++)
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{
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Release(parent.GetChild(i).gameObject);
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}
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}
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public static void ClearAll()
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{
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m_Stack.Clear();
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m_ReleaseDic.Clear();
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}
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private static GameObject CreateSerieLabel(string name, Transform parent, LabelStyle labelStyle, Color color,
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float iconWidth, float iconHeight, ThemeStyle theme)
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{
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var label = ChartHelper.AddChartLabel(name, parent, labelStyle, theme.common,
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"", color, TextAnchor.MiddleCenter);
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label.SetActive(labelStyle.show);
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return label.gameObject;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e960aeb14c09844e3bdcdc4138af0761
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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