Aimbot Enviroment very first
Basic environment include Multi scene, Reward Change, Visible chart, etc....
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using System;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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[Serializable]
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[ComponentHandler(typeof(CalendarCoordHandler), true)]
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public class CalendarCoord : CoordSystem, IUpdateRuntimeData, ISerieContainer
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{
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public bool IsPointerEnter()
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{
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return false;
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}
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public void UpdateRuntimeData(float chartX, float chartY, float chartWidth, float chartHeight)
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{ }
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}
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}
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userData:
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@@ -0,0 +1,9 @@
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using System;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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[UnityEngine.Scripting.Preserve]
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internal sealed class CalendarCoordHandler : MainComponentHandler<CalendarCoord>
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{ }
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}
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+11
@@ -0,0 +1,11 @@
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