Aimbot Enviroment very first

Basic environment include Multi scene, Reward Change, Visible chart, etc....
This commit is contained in:
2022-09-05 20:46:08 +09:00
parent aa337c5fc2
commit 2d404cfdf2
1552 changed files with 162551 additions and 0 deletions
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using System;
using UnityEngine;
namespace XCharts.Runtime
{
/// <summary>
/// Title component, including main title and subtitle.
/// |标题组件,包含主标题和副标题。
/// </summary>
[Serializable]
[ComponentHandler(typeof(TitleHander), true)]
public class Title : MainComponent, IPropertyChanged
{
[SerializeField] private bool m_Show = true;
[SerializeField] private string m_Text = "Chart Title";
[SerializeField] private string m_SubText = "";
[SerializeField] private LabelStyle m_LabelStyle = new LabelStyle();
[SerializeField] private LabelStyle m_SubLabelStyle = new LabelStyle();
[SerializeField] private float m_ItemGap = 0;
[SerializeField] private Location m_Location = Location.defaultTop;
/// <summary>
/// [default:true]
/// Set this to false to prevent the title from showing.
/// |是否显示标题组件。
/// </summary>
public bool show { get { return m_Show; } set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); } }
/// <summary>
/// The main title text, supporting \n for newlines.
/// |主标题文本,支持使用 \n 换行。
/// </summary>
public string text { get { return m_Text; } set { if (PropertyUtil.SetClass(ref m_Text, value)) SetComponentDirty(); } }
/// <summary>
/// The text style of main title.
/// |主标题文本样式。
/// </summary>
public LabelStyle labelStyle
{
get { return m_LabelStyle; }
set { if (PropertyUtil.SetClass(ref m_LabelStyle, value)) SetComponentDirty(); }
}
/// <summary>
/// Subtitle text, supporting for \n for newlines.
/// |副标题文本,支持使用 \n 换行。
/// </summary>
public string subText
{
get { return m_SubText; }
set { if (PropertyUtil.SetClass(ref m_SubText, value)) SetComponentDirty(); }
}
/// <summary>
/// The text style of sub title.
/// |副标题文本样式。
/// </summary>
public LabelStyle subLabelStyle
{
get { return m_SubLabelStyle; }
set { if (PropertyUtil.SetClass(ref m_SubLabelStyle, value)) SetComponentDirty(); }
}
/// <summary>
/// [default:8]
/// The gap between the main title and subtitle.
/// |主副标题之间的间距。
/// </summary>
public float itemGap
{
get { return m_ItemGap; }
set { if (PropertyUtil.SetStruct(ref m_ItemGap, value)) SetComponentDirty(); }
}
/// <summary>
/// The location of title component.
/// |标题显示位置。
/// </summary>
public Location location
{
get { return m_Location; }
set { if (PropertyUtil.SetClass(ref m_Location, value)) SetComponentDirty(); }
}
public override bool vertsDirty { get { return false; } }
public override bool componentDirty
{
get
{
return m_ComponentDirty ||
location.componentDirty ||
m_LabelStyle.componentDirty ||
m_SubLabelStyle.componentDirty;
}
}
public override void ClearComponentDirty()
{
base.ClearComponentDirty();
location.ClearComponentDirty();
m_LabelStyle.ClearComponentDirty();
m_SubLabelStyle.ClearComponentDirty();
}
public void OnChanged()
{
m_Location.OnChanged();
}
}
}
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using UnityEngine;
namespace XCharts.Runtime
{
[UnityEngine.Scripting.Preserve]
internal sealed class TitleHander : MainComponentHandler<Title>
{
private static readonly string s_TitleObjectName = "title";
private static readonly string s_SubTitleObjectName = "title_sub";
private ChartLabel m_LabelObject;
private ChartLabel m_SubLabelObject;
public override void InitComponent()
{
var title = component;
title.painter = null;
title.refreshComponent = delegate()
{
title.OnChanged();
var anchorMin = title.location.runtimeAnchorMin;
var anchorMax = title.location.runtimeAnchorMax;
var pivot = title.location.runtimePivot;
var objName = ChartCached.GetComponentObjectName(title);
var titleObject = ChartHelper.AddObject(objName, chart.transform, anchorMin, anchorMax,
pivot, chart.chartSizeDelta);
title.gameObject = titleObject;
title.gameObject.transform.SetSiblingIndex(chart.m_PainterTop.transform.GetSiblingIndex() + 1);
anchorMin = title.location.runtimeAnchorMin;
anchorMax = title.location.runtimeAnchorMax;
pivot = title.location.runtimePivot;
var fontSize = title.labelStyle.textStyle.GetFontSize(chart.theme.title);
ChartHelper.UpdateRectTransform(titleObject, anchorMin, anchorMax, pivot, new Vector2(chart.chartWidth, chart.chartHeight));
var titlePosition = chart.GetTitlePosition(title);
var subTitlePosition = -new Vector3(0, fontSize + title.itemGap, 0);
titleObject.transform.localPosition = titlePosition;
titleObject.hideFlags = chart.chartHideFlags;
ChartHelper.HideAllObject(titleObject);
m_LabelObject = ChartHelper.AddChartLabel(s_TitleObjectName, titleObject.transform, title.labelStyle, chart.theme.title,
GetTitleText(title), Color.clear, title.location.runtimeTextAlignment);
m_LabelObject.SetActive(title.show && title.labelStyle.show);
m_SubLabelObject = ChartHelper.AddChartLabel(s_SubTitleObjectName, titleObject.transform, title.subLabelStyle, chart.theme.subTitle,
GetSubTitleText(title), Color.clear, title.location.runtimeTextAlignment);
m_SubLabelObject.SetActive(title.show && title.subLabelStyle.show);
m_SubLabelObject.transform.localPosition = subTitlePosition + title.subLabelStyle.offset;
};
title.refreshComponent();
}
public override void OnSerieDataUpdate(int serieIndex)
{
if (m_LabelObject != null && FormatterHelper.NeedFormat(component.text))
m_LabelObject.SetText(GetTitleText(component));
if (m_SubLabelObject != null && FormatterHelper.NeedFormat(component.subText))
m_SubLabelObject.SetText(GetSubTitleText(component));
}
private string GetTitleText(Title title)
{
if (FormatterHelper.NeedFormat(title.text))
{
var content = title.text;
FormatterHelper.ReplaceContent(ref content, 0, title.labelStyle.numericFormatter, null, chart);
return content;
}
else
{
return title.text;
}
}
private string GetSubTitleText(Title title)
{
if (FormatterHelper.NeedFormat(title.subText))
{
var content = title.subText;
FormatterHelper.ReplaceContent(ref content, 0, title.subLabelStyle.numericFormatter, null, chart);
return content;
}
else
{
return title.subText;
}
}
}
}
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using System;
using UnityEngine;
namespace XCharts.Runtime
{
/// <summary>
/// the title of serie.
/// |标题相关设置。
/// </summary>
[Serializable]
public class TitleStyle : LabelStyle, ISerieDataComponent, ISerieExtraComponent
{
}
}
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