Aimbot Enviroment very first

Basic environment include Multi scene, Reward Change, Visible chart, etc....
This commit is contained in:
2022-09-05 20:46:08 +09:00
parent aa337c5fc2
commit 2d404cfdf2
1552 changed files with 162551 additions and 0 deletions
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using UnityEditor;
using XCharts.Runtime;
namespace XCharts.Editor
{
[CustomEditor(typeof(ProgressBar), false)]
public class ProgressBarEditor : UnityEditor.Editor
{
[MenuItem("XCharts/ProgressBar", priority = 200)]
[MenuItem("GameObject/XCharts/ProgressBar", priority = 200)]
public static void AddPyramidChart()
{
XChartsEditor.AddChart<ProgressBar>("ProgressBar");
}
protected SerializedProperty m_Script;
protected SerializedProperty m_Value;
protected SerializedProperty m_BackgroundColor;
protected SerializedProperty m_StartColor;
protected SerializedProperty m_EndColor;
protected SerializedProperty m_CornerRadius;
protected virtual void OnEnable()
{
m_Script = serializedObject.FindProperty("m_Script");
m_Value = serializedObject.FindProperty("m_Value");
m_BackgroundColor = serializedObject.FindProperty("m_BackgroundColor");
m_StartColor = serializedObject.FindProperty("m_StartColor");
m_EndColor = serializedObject.FindProperty("m_EndColor");
m_CornerRadius = serializedObject.FindProperty("m_CornerRadius");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
OnStartInspectorGUI();
serializedObject.ApplyModifiedProperties();
}
protected virtual void OnStartInspectorGUI()
{
EditorGUILayout.PropertyField(m_Script);
EditorGUILayout.PropertyField(m_BackgroundColor);
EditorGUILayout.PropertyField(m_StartColor);
EditorGUILayout.PropertyField(m_EndColor);
EditorGUILayout.PropertyField(m_Value);
EditorGUILayout.PropertyField(m_CornerRadius);
}
}
}
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